public void GenerateFoliage() { float[,] treeNoiseMap = NoiseGen.GenerateTreeNoiseMap(width, height); FoliageGen.GenerateFoliage(treeNoiseMap, regions, forestAmount, meshScale, meshHeightCurve, meshHeightMultiplier); }
public void GenerateFoliage() { float[,] treeNoiseMap = NoiseGen.GenerateTreeNoiseMap(width, height); FoliageGen.GenerateFoliage(treeNoiseMap, regions, forestAmount, meshScale, meshHeightCurve, meshHeightMultiplier); }