Exemple #1
0
    public override void NodeGUI()
    {
        base.NodeGUI();

        GUILayout.BeginHorizontal();
        GUILayout.BeginVertical();
        GUILayout.Label("octaves:");
        GUILayout.Label("frequency:");
        GUILayout.Label("amplitude:");
        GUILayout.EndVertical();
        GUILayout.BeginVertical();
        octaves   = RTEditorGUI.IntField(octaves);
        frequency = RTEditorGUI.FloatField(frequency);
        amplitude = RTEditorGUI.FloatField(amplitude);
        GUILayout.EndVertical();
        GUILayout.EndHorizontal();


        noiseFunction = noiseGUI.Display();

        if (GUI.changed || noiseGUI.changed)
        {
            fractalNoise = new FractalNoise(noiseFunction, octaves, frequency, amplitude);
            noiseDesc    = noiseGUI.noiseDesc();
            NodeEditor.curNodeCanvas.OnNodeChange(this);
        }
    }
Exemple #2
0
    public override void NodeGUI()
    {
        base.NodeGUI();

        noiseFunction = noiseGUI.Display();

        if (GUI.changed || noiseGUI.changed)
        {
            noiseDesc = noiseGUI.noiseDesc();
            NodeEditor.curNodeCanvas.OnNodeChange(this);
        }
    }