Exemple #1
0
        void DrawSelectedNodeDetails(NodeBase node)
        {
            if (previewNeedsUpdate || lastSelected != node)
            {
                preview = new Texture2D(230, 230);
                if (node.Module != null && previewCalculation == null)
                {
                    previewCalculation = new NoiseCalculation(node.Module, 230, 230);
                }
                previewNeedsUpdate = false;
                lastSelected       = node;
            }

            if (previewCalculation != null && previewCalculation.Done)
            {
                preview            = previewCalculation.Noise.GetTexture();
                previewCalculation = null;
            }

            var state = mainEditorState as NoiseDesignerState;

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Selected Node:");
            GUILayout.Box(preview);
            EditorGUILayout.Space();
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("Apply to terrain:");
            terrain = EditorGUILayout.ObjectField("TerrainData", terrain, typeof(TerrainData), false) as TerrainData;
            if (GUILayout.Button("Apply"))
            {
                Noise2D noise = new Noise2D(terrain.heightmapWidth, terrain.heightmapHeight, node.Module);
                noise.GeneratePlanar(4.0f, 10.0f, 1.0f, 5.0f);
                terrain.SetHeights(0, 0, noise.GetNormalizedData());
            }
            EditorGUILayout.Space();
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("Export as texture:");
            state.textureSize = EditorGUILayout.Vector2Field("Texture Size", state.textureSize);
            if (GUILayout.Button("Save as PNG"))
            {
                var path = EditorUtility.SaveFilePanelInProject("Save as PNG", "noise", "png", "");
                if (!string.IsNullOrEmpty(path))
                {
                    Noise2D noise = new Noise2D((int)state.textureSize.x, (int)state.textureSize.y, node.Module);
                    noise.GeneratePlanar(4.0f, 10.0f, 1.0f, 5.0f);
                    var texture = noise.GetTexture();
                    File.WriteAllBytes(path, texture.EncodeToPNG());
                    AssetDatabase.Refresh();
                }
            }
        }
        void DrawSelectedNodeDetails(NodeBase node)
        {
            if (previewNeedsUpdate || lastSelected != node)
            {
                preview = new Texture2D(230, 230);
                if (node.Module != null && previewCalculation == null)
                    previewCalculation = new NoiseCalculation(node.Module, 230, 230);
                previewNeedsUpdate = false;
                lastSelected = node;
            }

            if (previewCalculation != null && previewCalculation.Done)
            {
                preview = previewCalculation.Noise.GetTexture();
                previewCalculation = null;
            }

            var state = mainEditorState as NoiseDesignerState;

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Selected Node:");
            GUILayout.Box(preview);
            EditorGUILayout.Space();
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("Apply to terrain:");
            terrain = EditorGUILayout.ObjectField("TerrainData", terrain, typeof(TerrainData), false) as TerrainData;
            if (GUILayout.Button("Apply"))
            {
                Noise2D noise = new Noise2D(terrain.heightmapWidth, terrain.heightmapHeight, node.Module);
                noise.GeneratePlanar(4.0f, 10.0f, 1.0f, 5.0f);
                terrain.SetHeights(0, 0, noise.GetNormalizedData());
            }
            EditorGUILayout.Space();
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("Export as texture:");
            state.textureSize = EditorGUILayout.Vector2Field("Texture Size", state.textureSize);
            if (GUILayout.Button("Save as PNG"))
            {
                var path = EditorUtility.SaveFilePanelInProject("Save as PNG", "noise", "png", "");
                if (!string.IsNullOrEmpty(path))
                {
                    Noise2D noise = new Noise2D((int)state.textureSize.x, (int)state.textureSize.y, node.Module);
                    noise.GeneratePlanar(4.0f, 10.0f, 1.0f, 5.0f);
                    var texture = noise.GetTexture();
                    File.WriteAllBytes(path, texture.EncodeToPNG());
                    AssetDatabase.Refresh();
                }
            }
        }