public static float[,] GenerateLibNoiseMap(int mapWidth, int mapHeight, int seed, float scale, int sheets, float persistance, float lacunarity, Vector2 offset) { RiggedMultifractal rmf = new RiggedMultifractal(); Voronoi vor = new Voronoi(); Perlin perlin = new Perlin(scale, lacunarity, persistance, sheets, seed, QualityMode.High); Const constGen = new Const(0.5f); var finalGenerator = new Add(new Multiply(perlin, constGen), new Multiply(rmf, constGen)); Noise2D noiseGenerator = new Noise2D(mapWidth, mapHeight, finalGenerator); noiseGenerator.GeneratePlanar(0f, 1f, 0f, 1f); return(noiseGenerator.getData()); }