Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     instance = this;
     movement = GetComponent <NodeToNodeMovement>();
     instance.foodOnHead.sprite  = null;
     instance.orderBubble.sprite = null;
 }
Exemple #2
0
 // Start is called before the first frame update
 void Start()
 {
     //Random hero time
     heroOrder             = Random.Range(0, 2);
     HungryTime            = Random.Range(hungryMin, hungryMax);
     EatingTime            = Random.Range(eatingMin, eatingMax);
     CheckoutTime          = Random.Range(checkoutMin, checkoutMax);
     movement              = GetComponent <NodeToNodeMovement>();
     movement.currentNode  = ReceptionRoom.instance.gameObject;
     movement.exitHallNode = ReceptionRoom.instance.hallNode;
     UpdateEmotionSprite();
 }