public ImNode NodeForPlacement(NodePlacement placement) { foreach (ImEntity entity in entities) { ImNode node = entity as ImNode; if (node.nodePlacement == placement) return node; } return null; }
public ImNode NodeForPlacement(NodePlacement placement) { foreach (ImEntity entity in entities) { ImNode node = entity as ImNode; if (node.nodePlacement == placement) { return(node); } } return(null); }
public List<ImVein> VeinsForNodePlacement(NodePlacement nodePlacement) { List<ImVein> veins = new List<ImVein>(); foreach (ImEntity entity in entities) { ImVein vein = entity as ImVein; if (vein.veinEndpoints.fromNodePlacement == nodePlacement || vein.veinEndpoints.toNodePlacement == nodePlacement) { veins.Add(vein); } } return veins; }
public static string NameForNodePlacement(NodePlacement placement) { switch (placement) { case NodePlacement.Brain: return "node placement: brain"; case NodePlacement.ElbowLeft: return "node placement: elbow left"; case NodePlacement.ElbowRight: return "node placement: elbow right"; case NodePlacement.FootLeft: return "node placement: foot left"; case NodePlacement.FootRight: return "node placement: foot right"; case NodePlacement.HandLeft: return "node placement: hand left"; case NodePlacement.HandRight: return "node placement: hand right"; case NodePlacement.Heart: return "node placement: heart"; case NodePlacement.HipLeft: return "node placement: hip left"; case NodePlacement.HipRight: return "node placement: hip right"; case NodePlacement.Intestines: return "node placement: intestines"; case NodePlacement.KneeLeft: return "node placement: knee left"; case NodePlacement.KneeRight: return "node placement: knee right"; case NodePlacement.Liver: return "node placement: liver"; case NodePlacement.LungLeft: return "node placement: lung left"; case NodePlacement.LungRight: return "node placement: lung right"; case NodePlacement.Neck: return "node placement: neck"; case NodePlacement.ShoulderLeft: return "node placement: shoulder left"; case NodePlacement.ShoulderRight: return "node placement: shoulder right"; case NodePlacement.Stomach: return "node placement: stomach"; default: Debug.Log("Bad nodePlacement"); return ""; } }
public List <ImVein> VeinsForNodePlacement(NodePlacement nodePlacement) { List <ImVein> veins = new List <ImVein>(); foreach (ImEntity entity in entities) { ImVein vein = entity as ImVein; if (vein.veinEndpoints.fromNodePlacement == nodePlacement || vein.veinEndpoints.toNodePlacement == nodePlacement) { veins.Add(vein); } } return(veins); }
public ImNode(NodePlacement nodePlacement, string name = "a node") : base(name) { name = string.Format("node: a node at " + ImConfig.NameForNodePlacement(nodePlacement)); this.nodePlacement = nodePlacement; ImSpriteComponent sc = new ImSpriteComponent("baseSpriteComponent", "circle.psd"); sc.sprite.scale = 0.5f; sc.sprite.color = Color.blue; AddComponent(sc); ImRadialWipeSpriteComponent ssc = new ImRadialWipeSpriteComponent("diseaseRadialWipeComponent", "circle.psd"); ssc.sprite.scale = 0.5f; ssc.sprite.color = Color.red; ssc.sprite.percentage = 0; AddComponent(ssc); AddComponent(new ImHealthComponent("healthComponent", 100)); }
public static OrganType OrganTypeForNodePlacement(NodePlacement nodePlacement) { OrganType organType; switch (nodePlacement) { case NodePlacement.Brain: organType = OrganType.Brain; break; case NodePlacement.Heart: organType = OrganType.Heart; break; case NodePlacement.Intestines: organType = OrganType.Intestines; break; case NodePlacement.Liver: organType = OrganType.Liver; break; case NodePlacement.LungLeft: organType = OrganType.LungLeft; break; case NodePlacement.LungRight: organType = OrganType.LungRight; break; case NodePlacement.Stomach: organType = OrganType.Stomach; break; default: organType = OrganType.None; break; } return(organType); }
public ImNode(NodePlacement nodePlacement, string name = "a node") : base(name) { name = string.Format("node: a node at " + ImConfig.NameForNodePlacement(nodePlacement)); this.nodePlacement = nodePlacement; ImSpriteComponent sc = new ImSpriteComponent("baseSpriteComponent", "circle.psd"); sc.sprite.scale = 0.5f; sc.sprite.color = Color.blue; AddComponent(sc); ImRadialWipeSpriteComponent ssc = new ImRadialWipeSpriteComponent("diseaseRadialWipeComponent", "circle.psd"); ssc.sprite.scale = 0.5f; ssc.sprite.color = Color.red; ssc.sprite.percentage = 0; AddComponent(ssc); AddComponent(new ImHealthComponent("healthComponent", 100)); }
public VeinEndpoints(NodePlacement fromNode, NodePlacement toNode) { fromNodePlacement = fromNode; toNodePlacement = toNode; }
public static Vector2 PositionForNodePlacement(NodePlacement placement) { float maxWidth = 105 * 2.6f; float maxHeight = 305 * 2.6f; switch (placement) { case NodePlacement.Brain: return(new Vector2(-0.076f * maxWidth, 0.99f * maxHeight)); case NodePlacement.ElbowLeft: return(new Vector2(-0.79f * maxWidth, 0.267f * maxHeight)); case NodePlacement.ElbowRight: return(new Vector2(0.695f * maxWidth, 0.262f * maxHeight)); case NodePlacement.FootLeft: return(new Vector2(-0.457f * maxWidth, -0.983f * maxHeight)); case NodePlacement.FootRight: return(new Vector2(0.79f * maxWidth, -1.0f * maxHeight)); case NodePlacement.HandLeft: return(new Vector2(-1.0f * maxWidth, -0.141f * maxHeight)); case NodePlacement.HandRight: return(new Vector2(0.981f * maxWidth, -0.121f * maxHeight)); case NodePlacement.Heart: return(new Vector2(0.029f * maxWidth, 0.475f * maxHeight)); case NodePlacement.HipLeft: return(new Vector2(-0.381f * maxWidth, -0.148f * maxHeight)); case NodePlacement.HipRight: return(new Vector2(0.352f * maxWidth, -0.125f * maxHeight)); case NodePlacement.Intestines: return(new Vector2(-0.029f * maxWidth, 0.033f * maxHeight)); case NodePlacement.KneeLeft: return(new Vector2(-0.41f * maxWidth, -0.498f * maxHeight)); case NodePlacement.KneeRight: return(new Vector2(0.524f * maxWidth, -0.485f * maxHeight)); case NodePlacement.Liver: return(new Vector2(-0.114f * maxWidth, 0.338f * maxHeight)); case NodePlacement.LungLeft: return(new Vector2(-0.333f * maxWidth, 0.508f * maxHeight)); case NodePlacement.LungRight: return(new Vector2(0.352f * maxWidth, 0.518f * maxHeight)); case NodePlacement.Neck: return(new Vector2(-0.076f * maxWidth, 0.744f * maxHeight)); case NodePlacement.ShoulderLeft: return(new Vector2(-0.686f * maxWidth, 0.59f * maxHeight)); case NodePlacement.ShoulderRight: return(new Vector2(0.552f * maxWidth, 0.63f * maxHeight)); case NodePlacement.Stomach: return(new Vector2(0.219f * maxWidth, 0.256f * maxHeight)); default: Debug.Log("Bad nodePlacement"); return(new Vector2(0, 0)); } }
public static string NameForNodePlacement(NodePlacement placement) { switch (placement) { case NodePlacement.Brain: return("node placement: brain"); case NodePlacement.ElbowLeft: return("node placement: elbow left"); case NodePlacement.ElbowRight: return("node placement: elbow right"); case NodePlacement.FootLeft: return("node placement: foot left"); case NodePlacement.FootRight: return("node placement: foot right"); case NodePlacement.HandLeft: return("node placement: hand left"); case NodePlacement.HandRight: return("node placement: hand right"); case NodePlacement.Heart: return("node placement: heart"); case NodePlacement.HipLeft: return("node placement: hip left"); case NodePlacement.HipRight: return("node placement: hip right"); case NodePlacement.Intestines: return("node placement: intestines"); case NodePlacement.KneeLeft: return("node placement: knee left"); case NodePlacement.KneeRight: return("node placement: knee right"); case NodePlacement.Liver: return("node placement: liver"); case NodePlacement.LungLeft: return("node placement: lung left"); case NodePlacement.LungRight: return("node placement: lung right"); case NodePlacement.Neck: return("node placement: neck"); case NodePlacement.ShoulderLeft: return("node placement: shoulder left"); case NodePlacement.ShoulderRight: return("node placement: shoulder right"); case NodePlacement.Stomach: return("node placement: stomach"); default: Debug.Log("Bad nodePlacement"); return(""); } }
public VeinEndpoints(NodePlacement fromNode, NodePlacement toNode) { fromNodePlacement = fromNode; toNodePlacement = toNode; }
public static Vector2 PositionForNodePlacement(NodePlacement placement) { float maxWidth = 105 * 2.6f; float maxHeight = 305 * 2.6f; switch (placement) { case NodePlacement.Brain: return new Vector2(-0.076f * maxWidth, 0.99f * maxHeight); case NodePlacement.ElbowLeft: return new Vector2(-0.79f * maxWidth, 0.267f * maxHeight); case NodePlacement.ElbowRight: return new Vector2(0.695f * maxWidth, 0.262f * maxHeight); case NodePlacement.FootLeft: return new Vector2(-0.457f * maxWidth, -0.983f * maxHeight); case NodePlacement.FootRight: return new Vector2(0.79f * maxWidth, -1.0f * maxHeight); case NodePlacement.HandLeft: return new Vector2(-1.0f * maxWidth, -0.141f * maxHeight); case NodePlacement.HandRight: return new Vector2(0.981f * maxWidth, -0.121f * maxHeight); case NodePlacement.Heart: return new Vector2(0.029f * maxWidth, 0.475f * maxHeight); case NodePlacement.HipLeft: return new Vector2(-0.381f * maxWidth, -0.148f * maxHeight); case NodePlacement.HipRight: return new Vector2(0.352f * maxWidth, -0.125f * maxHeight); case NodePlacement.Intestines: return new Vector2(-0.029f * maxWidth, 0.033f * maxHeight); case NodePlacement.KneeLeft: return new Vector2(-0.41f * maxWidth, -0.498f * maxHeight); case NodePlacement.KneeRight: return new Vector2(0.524f * maxWidth, -0.485f * maxHeight); case NodePlacement.Liver: return new Vector2(-0.114f * maxWidth, 0.338f * maxHeight); case NodePlacement.LungLeft: return new Vector2(-0.333f * maxWidth, 0.508f * maxHeight); case NodePlacement.LungRight: return new Vector2(0.352f * maxWidth, 0.518f * maxHeight); case NodePlacement.Neck: return new Vector2(-0.076f * maxWidth, 0.744f * maxHeight); case NodePlacement.ShoulderLeft: return new Vector2(-0.686f * maxWidth, 0.59f * maxHeight); case NodePlacement.ShoulderRight: return new Vector2(0.552f * maxWidth, 0.63f * maxHeight); case NodePlacement.Stomach: return new Vector2(0.219f * maxWidth, 0.256f * maxHeight); default: Debug.Log("Bad nodePlacement"); return new Vector2(0, 0); } }
public static OrganType OrganTypeForNodePlacement(NodePlacement nodePlacement) { OrganType organType; switch (nodePlacement) { case NodePlacement.Brain: organType = OrganType.Brain; break; case NodePlacement.Heart: organType = OrganType.Heart; break; case NodePlacement.Intestines: organType = OrganType.Intestines; break; case NodePlacement.Liver: organType = OrganType.Liver; break; case NodePlacement.LungLeft: organType = OrganType.LungLeft; break; case NodePlacement.LungRight: organType = OrganType.LungRight; break; case NodePlacement.Stomach: organType = OrganType.Stomach; break; default: organType = OrganType.None; break; } return organType; }
public ImNode CorrespondingNodeInNodeLayer(ImNodeLayer nodeLayer) { NodePlacement nodePlacement = ImConfig.NodePlacementForOrganType(organType_); return(nodeLayer.NodeForPlacement(nodePlacement)); }