public override void Initialize() { base.Initialize(); WorldNodes = new NodeList(WorldObjects); CreateTools(); WorldNodes.AddCallback(WorldNodesCallback); SetTool(ToolType.Select); CreateCommonInterfaces(); CameraPos = WorldObjects.OfType <StartingNode>().First().Center; // SetSelectedNode(WorldObjects.OfType<Node>().First()); // EditNode(WorldObjects.OfType<Node>().First()); _objectDragger = new ObjectDragger(); }
public override void Initialize() { base.Initialize(); WorldNodes = new NodeList(WorldObjects); CreateTools(); WorldNodes.AddCallback(WorldNodesCallback); SetTool(ToolType.Select); CreateCommonInterfaces(); CameraPos = WorldObjects.OfType<StartingNode>().First().Center; // SetSelectedNode(WorldObjects.OfType<Node>().First()); // EditNode(WorldObjects.OfType<Node>().First()); _objectDragger = new ObjectDragger(); }