Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     nm = GameObject.FindObjectOfType <NetworkManager>();
     if (nm)
     {
         selfNode = GameObject.FindGameObjectWithTag("Nav").GetComponent <NodeInstanceManager>();
     }
 }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        if (nm)
        {
            if (this.GetComponent <ItemScript>().type == "Canister1")
            {
                this.nodeColor = GameObject.Find("OxygenColor").GetComponent <Text>();
                selfNode       = GameObject.Find("LungTarget").GetComponent <NodeInstanceManager>();
            }
            else if (this.GetComponent <ItemScript>().type == "Canister2")
            {
                this.nodeColor = GameObject.Find("Oxygen2Color").GetComponent <Text>();
                selfNode       = GameObject.Find("Lungs_2Target").GetComponent <NodeInstanceManager>();
            }
            else
            {
                this.nodeColor = GameObject.Find("StomachColor").GetComponent <Text>();
                selfNode       = GameObject.Find("StomachTarget").GetComponent <NodeInstanceManager>();
            }
        }


        if (lifetime > 0 && !(this.GetComponent <ItemScript>().type == "Canister1" ||
                              this.GetComponent <ItemScript>().type == "Canister2"))
        {
            lifetime -= Time.deltaTime;
            if (lifetime <= 0 && !this.gameObject.GetComponent <ItemScript>().pickedUp)
            {
                Destroy(this.gameObject);
            }
            else if (this.gameObject.GetComponent <ItemScript>().pickedUp)
            {
                lifetime = startingLife;
            }
        }
    }