/// <summary>
        /// Updates the event types in cache with the most recent info fetched from the AE server.
        /// </summary>
        public void UpdateCache(ServerSystemContext context, ushort namespaceIndex)
        {
            // clear the existing nodes.
            EventTypeNodes = new NodeIdDictionary <BaseObjectTypeState>();
            Attributes     = new Dictionary <int, int[]>();
            TypeTable typeTable = context.TypeTable as TypeTable;

            // rebuild from the recently fetched list.
            for (int ii = 0; ii < EventTypes.Count; ii++)
            {
                // save the attributes for use when creating filters.
                if (EventTypes[ii].EventTypeMapping != EventTypeMapping.ConditionClassType && !Attributes.ContainsKey(EventTypes[ii].CategoryId))
                {
                    EventType eventType = EventTypes[ii];

                    int[] attributeIds = new int[eventType.Attributes.Count];

                    for (int jj = 0; jj < attributeIds.Length; jj++)
                    {
                        attributeIds[jj] = eventType.Attributes[jj].Id;
                    }

                    Attributes.Add(EventTypes[ii].CategoryId, attributeIds);
                }

                AeEventTypeState node = new AeEventTypeState(EventTypes[ii], namespaceIndex);

                BaseObjectTypeState mappingNode = null;

                if (!EventTypeNodes.TryGetValue(node.SuperTypeId, out mappingNode))
                {
                    mappingNode = new AeEventTypeMappingState(node.EventType.EventTypeMapping, namespaceIndex);
                    EventTypeNodes.Add(mappingNode.NodeId, mappingNode);

                    // ensure the mapping node is in the type table.
                    if (typeTable != null)
                    {
                        if (!typeTable.IsKnown(mappingNode.NodeId))
                        {
                            typeTable.AddSubtype(mappingNode.NodeId, mappingNode.SuperTypeId);
                        }
                    }
                }

                EventTypeNodes.Add(node.NodeId, node);

                // ensure the type node is in the type table.
                if (typeTable != null)
                {
                    if (!typeTable.IsKnown(node.NodeId))
                    {
                        typeTable.AddSubtype(node.NodeId, mappingNode.NodeId);
                    }
                }
            }
        }
Exemple #2
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        /// <summary>
        /// Updates the event types in cache with the most recent info fetched from the AE server.
        /// </summary>
        public void UpdateCache(ServerSystemContext context, ushort namespaceIndex)
        {
            // clear the existing nodes.
            EventTypeNodes = new NodeIdDictionary<BaseObjectTypeState>();
            Attributes = new Dictionary<int,int[]>();
            TypeTable typeTable = context.TypeTable as TypeTable;

            // rebuild from the recently fetched list.
            for (int ii = 0; ii < EventTypes.Count; ii++)
            {
                // save the attributes for use when creating filters.
                if (EventTypes[ii].EventTypeMapping != EventTypeMapping.ConditionClassType && !Attributes.ContainsKey(EventTypes[ii].CategoryId))
                {
                    EventType eventType = EventTypes[ii];

                    int[] attributeIds = new int[eventType.Attributes.Count];

                    for (int jj = 0; jj < attributeIds.Length; jj++)
                    {
                        attributeIds[jj] = eventType.Attributes[jj].Id;
                    }

                    Attributes.Add(EventTypes[ii].CategoryId, attributeIds);
                }

                AeEventTypeState node = new AeEventTypeState(EventTypes[ii], namespaceIndex);

                BaseObjectTypeState mappingNode = null;

                if (!EventTypeNodes.TryGetValue(node.SuperTypeId, out mappingNode))
                {
                    mappingNode = new AeEventTypeMappingState(node.EventType.EventTypeMapping, namespaceIndex);
                    EventTypeNodes.Add(mappingNode.NodeId, mappingNode);

                    // ensure the mapping node is in the type table.
                    if (typeTable != null)
                    {
                        if (!typeTable.IsKnown(mappingNode.NodeId))
                        {
                            typeTable.AddSubtype(mappingNode.NodeId, mappingNode.SuperTypeId);
                        }
                    }
                }

                EventTypeNodes.Add(node.NodeId, node);

                // ensure the type node is in the type table.
                if (typeTable != null)
                {
                    if (!typeTable.IsKnown(node.NodeId))
                    {
                        typeTable.AddSubtype(node.NodeId, mappingNode.NodeId);
                    }
                }
            }
        }
        /// <summary>
        /// Indexes the well known subtypes.
        /// </summary>
        private void IndexWellKnownTypes()
        {
            SystemContext context = new SystemContext();

            context.EncodeableFactory = m_session.MessageContext.Factory;
            context.NamespaceUris     = m_session.NamespaceUris;
            context.ServerUris        = m_session.ServerUris;

            NodeStateCollection predefinedNodes = new NodeStateCollection();

            predefinedNodes.LoadFromBinaryResource(context, "Opc.Ua.Stack.Generated.Opc.Ua.PredefinedNodes.uanodes", typeof(NodeState).Assembly, true);

            NodeIdDictionary <BaseTypeState> types = new NodeIdDictionary <BaseTypeState>();

            // collect the instance declarations for all types.
            for (int ii = 0; ii < predefinedNodes.Count; ii++)
            {
                BaseTypeState type = predefinedNodes[ii] as BaseTypeState;

                if (type != null)
                {
                    types.Add(type.NodeId, type);
                }
            }

            // index only those types which are subtypes of BaseEventType.
            foreach (BaseTypeState type in types.Values)
            {
                BaseTypeState subType   = type;
                BaseTypeState superType = null;

                int eventType = 0;

                while (subType != null)
                {
                    if (subType.NodeId == Opc.Ua.ObjectTypeIds.ConditionType || subType.SuperTypeId == Opc.Ua.ObjectTypeIds.ConditionType)
                    {
                        eventType = OpcRcw.Ae.Constants.CONDITION_EVENT;
                    }

                    else if (subType.NodeId == Opc.Ua.ObjectTypeIds.AuditEventType || subType.SuperTypeId == Opc.Ua.ObjectTypeIds.AuditEventType)
                    {
                        eventType = OpcRcw.Ae.Constants.TRACKING_EVENT;
                    }

                    else if (subType.NodeId == Opc.Ua.ObjectTypeIds.BaseEventType || subType.SuperTypeId == Opc.Ua.ObjectTypeIds.BaseEventType)
                    {
                        eventType = OpcRcw.Ae.Constants.SIMPLE_EVENT;
                    }

                    // found an event, collect the attribute and index it.
                    if (eventType != 0)
                    {
                        List <AeEventAttribute> declarations      = new List <AeEventAttribute>();
                        Dictionary <string, AeEventAttribute> map = new Dictionary <string, AeEventAttribute>();

                        ComAeUtils.CollectInstanceDeclarations(
                            m_session,
                            this,
                            type,
                            null,
                            declarations,
                            map);

                        AeEventCategory declaration = new AeEventCategory();
                        declaration.TypeId               = type.NodeId;
                        declaration.SuperTypeId          = type.SuperTypeId;
                        declaration.EventType            = eventType;
                        declaration.Description          = (LocalizedText.IsNullOrEmpty(type.DisplayName))?type.BrowseName.Name:type.DisplayName.Text;
                        declaration.Attributes           = declarations;
                        m_eventTypes[declaration.TypeId] = declaration;
                        break;
                    }

                    // follow the tree to the parent.
                    if (!types.TryGetValue(subType.SuperTypeId, out superType))
                    {
                        break;
                    }

                    subType = superType;
                }
            }

            // hide the built in attributes.
            AeEventCategory category = GetCategory(Opc.Ua.ObjectTypeIds.BaseEventType);

            if (category != null)
            {
                for (int ii = 0; ii < category.Attributes.Count; ii++)
                {
                    switch (category.Attributes[ii].BrowsePathDisplayText)
                    {
                    case Opc.Ua.BrowseNames.Message:
                    case Opc.Ua.BrowseNames.Severity:
                    case Opc.Ua.BrowseNames.SourceName:
                    case Opc.Ua.BrowseNames.Time:
                    case Opc.Ua.BrowseNames.ReceiveTime:
                    case Opc.Ua.BrowseNames.LocalTime:
                    {
                        category.Attributes[ii].Hidden = true;
                        break;
                    }
                    }
                }
            }
        }
        /// <summary>
        /// Indexes the well known subtypes.
        /// </summary>
        private void IndexWellKnownTypes()
        {
            SystemContext context = new SystemContext();
            context.EncodeableFactory = m_session.MessageContext.Factory;
            context.NamespaceUris = m_session.NamespaceUris;
            context.ServerUris = m_session.ServerUris;

            NodeStateCollection predefinedNodes = new NodeStateCollection();
            predefinedNodes.LoadFromBinaryResource(context, "Opc.Ua.Stack.Generated.Opc.Ua.PredefinedNodes.uanodes", typeof(NodeState).Assembly, true);
            
            NodeIdDictionary<BaseTypeState> types = new NodeIdDictionary<BaseTypeState>();

            // collect the instance declarations for all types.
            for (int ii = 0; ii < predefinedNodes.Count; ii++)
            {
                BaseTypeState type = predefinedNodes[ii] as BaseTypeState;

                if (type != null)
                {
                    types.Add(type.NodeId, type);
                }
            }

            // index only those types which are subtypes of BaseEventType.
            foreach (BaseTypeState type in types.Values)
            {
                BaseTypeState subType = type;
                BaseTypeState superType = null;

                int eventType = 0;

                while (subType != null)
                {
                    if (subType.NodeId == Opc.Ua.ObjectTypeIds.ConditionType || subType.SuperTypeId == Opc.Ua.ObjectTypeIds.ConditionType)
                    {
                        eventType = OpcRcw.Ae.Constants.CONDITION_EVENT;
                    }

                    else if (subType.NodeId == Opc.Ua.ObjectTypeIds.AuditEventType || subType.SuperTypeId == Opc.Ua.ObjectTypeIds.AuditEventType)
                    {
                        eventType = OpcRcw.Ae.Constants.TRACKING_EVENT;
                    }

                    else if (subType.NodeId == Opc.Ua.ObjectTypeIds.BaseEventType || subType.SuperTypeId == Opc.Ua.ObjectTypeIds.BaseEventType)
                    {
                        eventType = OpcRcw.Ae.Constants.SIMPLE_EVENT;
                    }

                    // found an event, collect the attribute and index it.
                    if (eventType != 0)
                    {
                        List<AeEventAttribute> declarations = new List<AeEventAttribute>();
                        Dictionary<string, AeEventAttribute> map = new Dictionary<string, AeEventAttribute>();

                        ComAeUtils.CollectInstanceDeclarations(
                            m_session,
                            this,
                            type,
                            null,
                            declarations,
                            map);

                        AeEventCategory declaration = new AeEventCategory();
                        declaration.TypeId = type.NodeId;
                        declaration.SuperTypeId = type.SuperTypeId;
                        declaration.EventType = eventType;
                        declaration.Description = (LocalizedText.IsNullOrEmpty(type.DisplayName))?type.BrowseName.Name:type.DisplayName.Text;
                        declaration.Attributes = declarations;
                        m_eventTypes[declaration.TypeId] = declaration;
                        break;
                    }

                    // follow the tree to the parent.
                    if (!types.TryGetValue(subType.SuperTypeId, out superType))
                    {
                        break;
                    }

                    subType = superType;
                }
            }

            // hide the built in attributes.
            AeEventCategory category = GetCategory(Opc.Ua.ObjectTypeIds.BaseEventType);

            if (category != null)
            {
                for (int ii = 0; ii < category.Attributes.Count; ii++)
                {
                    switch (category.Attributes[ii].BrowsePathDisplayText)
                    {
                        case Opc.Ua.BrowseNames.Message:
                        case Opc.Ua.BrowseNames.Severity:
                        case Opc.Ua.BrowseNames.SourceName:
                        case Opc.Ua.BrowseNames.Time:
                        case Opc.Ua.BrowseNames.ReceiveTime:
                        case Opc.Ua.BrowseNames.LocalTime:
                        {
                            category.Attributes[ii].Hidden = true;
                            break;
                        }
                    }
                }
            }
        }