public void AddToTree() { GameObject.Find("Primary Node").GetComponent <BinaryTree>().InsertValue((int)info); Debug.Log(GameObject.FindGameObjectsWithTag("Node").Length); if (GameObject.FindGameObjectsWithTag("Node").Length > 7 && !nodeG.primaryNode.gameOver.activeSelf) { nodeG.StartRound(nodeG.currentLvl + 1); } RemoveSelf(); }