Exemple #1
0
        /// <inheritdoc />
        public override string ToString()
        {
            var sb = new StringBuilder();

            sb.AppendLine("---------------------");
            sb.AppendLine($"Graph ({NodeCount.ToString()} nodes)");
            foreach (var t in _connections)
            {
                sb.AppendLine($"Node: {t.Key.ToString()}");
                foreach (var x1 in t.Value)
                {
                    sb.AppendLine($"\tConnection to: {x1.ToString()}");
                }
            }
            sb.AppendLine("---------------------");
            return(sb.ToString());
        }
Exemple #2
0
 public override string ToString()
 {
     return(Name + ": " + filename + " (" + NodeCount.ToString() + " nodes)");
 }
Exemple #3
0
 public override string ToString()
 {
     return(CenterX.ToString() + ", " + CenterY.ToString() + ", " + SizeX.ToString() + ", " + SizeY.ToString() + ", " +
            NodeIndex.ToString() + ", " + NodeCount.ToString() + ", " + Short7.ToString() + ", " + Short8.ToString() + ", " +
            FloatUtil.ToString(Float1) + ", " + Byte1.ToString() + ", " + Byte2.ToString() + ", " + Byte3.ToString() + ", " + Byte4.ToString());
 }
Exemple #4
0
        public override void Update(JuixelTime Time)
        {
            Location MoveVector = 0;

            if (Input.KeyIsDown(Keys.W))
            {
                MoveVector += new Location(0, -1);
            }
            if (Input.KeyIsDown(Keys.S))
            {
                MoveVector += new Location(0, 1);
            }

            if (Input.KeyIsDown(Keys.A))
            {
                MoveVector += new Location(-1, 0);
            }
            if (Input.KeyIsDown(Keys.D))
            {
                MoveVector += new Location(1, 0);
            }

            if (MoveVector.X != 0 || MoveVector.Y != 0)
            {
                Player.Position += MoveVector.Angle.Location * Pixels_Per_Second * Time.ElapsedSec;
                Tiles.Focus      = (Player.Position / 40).Int;
            }

            base.Update(Time);

            if (Input.KeyIsDown(Keys.Y))
            {
                var Player = new Player();
                Player.Scale    = 10;
                Player.Position = Location.Random * 1000;
                Player.Layer    = Player.Position.Y;
                AddChild(Player);
                Players.Add(Player);

                Player          = new Player();
                Player.Scale    = 10;
                Player.Position = Location.Random * 1000;
                Player.Layer    = Player.Position.Y;
                AddChild(Player);
                Players.Add(Player);
            }


            if (Input.KeyIsDown(Keys.OemPlus))
            {
                for (int i = 0; i < Players.Count; i++)
                {
                    Players[i].Health += 0.01;
                }
            }

            if (Input.KeyIsDown(Keys.OemMinus))
            {
                for (int i = 0; i < Players.Count; i++)
                {
                    Players[i].Health -= 0.01;
                }
            }


            IntLocation TilePosition = (Player.Position / Tiles.Scale / 8).IntFloor;
            Tile        CurrentTile  = Tiles.Get(TilePosition.X, TilePosition.Y);

            int TileCount    = 0;
            int WeatherCount = 0;

            if (CurrentTile != LastTile)
            {
                for (int Y = -Weather_Detect_Radius; Y <= Weather_Detect_Radius; Y++)
                {
                    for (int X = -Weather_Detect_Radius; X <= Weather_Detect_Radius; X++)
                    {
                        Tile Tile = Tiles.Get(TilePosition.X + X, TilePosition.Y + Y);
                        if (Tile != null)
                        {
                            WeatherCount += Tile.WeatherIntensity;
                            TileCount++;
                        }
                    }
                }
                LastTile        = CurrentTile;
                TargetIntensity = (WeatherCount / (double)TileCount) * 4;
            }

            if (Snow.Intensity != TargetIntensity)
            {
                double Difference = TargetIntensity - Snow.Intensity;
                double Change     = Weather_Change_Per_Second * Time.ElapsedSec;
                if (Math.Abs(Difference) < Change)
                {
                    Snow.Intensity = TargetIntensity;
                }
                else
                {
                    Snow.Intensity += Change * (Difference / Math.Abs(Difference));
                }
            }

            JuixelGame.ShowDebugText(NodeCount.ToString(), 2);

            if (Client != null)
            {
                Info.Text = Client.Latency.ToString();
            }
        }