Exemple #1
0
        private void BuildNodesFromWay(XmlNode way)
        {
            XmlNodeList referencedNodes = way.SelectNodes("nd");

            ulong wayID = XmlAttributeParser.GetAttribute <ulong>("id", way.Attributes);

            Transform nodeAttachParent = GameObject.Find("Nodes").transform;

            if (graphData.metadata.ContainsID(wayID))
            {
                var wayMetadata = graphData.metadata.GetItem(wayID);

                if (wayMetadata.containsMetatagPair(key: "boundary", value: "postal_code") ||
                    wayMetadata.containsMetatagKey("frequency"))
                {
                    // Skip uninteresting osm data
                    return;
                }

                for (int i = 0; i < referencedNodes.Count; i++)
                {
                    ulong nodeID = XmlAttributeParser
                                   .GetAttribute <ulong>("ref", referencedNodes[i].Attributes);

                    if (wayMetadata.containsComponentWithID(nodeID))
                    {
                        // In certain cases a single node may appear twice
                        // in a single osm way (forming a loop)

                        NodeComponent existingNode = graphData.nodes.GetItem(nodeID);
                        wayMetadata.addComponent(existingNode);
                    }
                    else if (graphData.nodes.ContainsID(nodeID))
                    {
                        // Often single node may be present in multiple
                        // osm ways, if node with certain ID is already created,
                        // again only add the reference

                        NodeComponent existingNode = graphData.nodes.GetItem(nodeID);
                        wayMetadata.addComponent(existingNode);
                    }
                    else
                    {
                        /* BUILD NEW NODE */
                        XmlNode nodeData = preloadNodes[nodeID];

                        nodeBuilder.reset();
                        nodeBuilder.passNodeData(nodeData);
                        nodeBuilder.buildNodeID();
                        nodeBuilder.buildNodePositionWithOffset(BoundsCentre);
                        nodeBuilder.processMetadata(wayID);

                        NodeComponent newNode = nodeBuilder.getNode();
                        graphData.nodes.AddItem(newNode.getID(), newNode);
                        wayMetadata.addComponent(newNode);

                        newNode.gameObject.transform.parent = nodeAttachParent;
                    }
                }
            }
            else
            {
                throw new NamedException($"Way with {wayID} ID was not instantantiated.");
            }
        }