private static void newCanvasTypeCallback(object userdata) { NodeCanvasTypeData data = (NodeCanvasTypeData)userdata; editor.canvasCache.NewNodeCanvas(data.CanvasType); NodeCanvas.CreateCanvas(data.CanvasType); }
public static void LoadFile(string filepath) { NodeEditorWindow editor = NodeEditorWindow.editor; var canvas = NodeCanvas.CreateCanvas <AINodeCanvas>(); canvas._LoadFile(filepath); editor.canvasCache.SetCanvas(canvas); }
public void NormalReInit() { finalPath = System.IO.Path.Combine(Application.streamingAssetsPath, canvasPath); NodeEditor.ReInit(false); if (System.IO.File.Exists(finalPath)) { IO.XMLImportExport XMLIE = new IO.XMLImportExport(); canvas = XMLIE.Import(finalPath); } else { Debug.Log("File doesn't exist!"); canvas = NodeCanvas.CreateCanvas(typeof(QuestCanvas)); } AssureSetup(); if (canvasCache.nodeCanvas) { canvasCache.nodeCanvas.Validate(); } }
/// <summary> /// Converts the simplified CanvasData back to a proper NodeCanvas /// </summary> internal static NodeCanvas ConvertToNodeCanvas(CanvasData canvasData) { if (canvasData == null) { return(null); } NodeCanvas nodeCanvas = NodeCanvas.CreateCanvas(canvasData.type); nodeCanvas.name = nodeCanvas.saveName = canvasData.name; nodeCanvas.nodes.Clear(); NodeEditor.BeginEditingCanvas(nodeCanvas); foreach (NodeData nodeData in canvasData.nodes.Values) { // Read all nodes Node node = Node.Create(nodeData.typeID, nodeData.nodePos, null, true, false); if (!string.IsNullOrEmpty(nodeData.name)) { node.name = nodeData.name; } if (node == null) { continue; } foreach (ConnectionPortDeclaration portDecl in ConnectionPortManager.GetPortDeclarationEnumerator(node)) { // Find stored ports for each node port declaration PortData portData = nodeData.connectionPorts.Find((PortData data) => data.name == portDecl.portField.Name); if (portData != null) // Stored port has been found, record { portData.port = (ConnectionPort)portDecl.portField.GetValue(node); } } foreach (PortData portData in nodeData.connectionPorts.Where(port => port.dynamic)) { // Find stored dynamic connection ports if (portData.port != null) // Stored port has been recreated { portData.port.body = node; node.dynamicConnectionPorts.Add(portData.port); } } foreach (VariableData varData in nodeData.variables) { // Restore stored variable to node FieldInfo field = node.GetType().GetField(varData.name); if (field != null) { field.SetValue(node, varData.refObject != null ? varData.refObject.data : varData.value); } } } foreach (ConnectionData conData in canvasData.connections) { // Restore all connections if (conData.port1.port == null || conData.port2.port == null) { // Not all ports where saved in canvasData LogMgr.Log("Incomplete connection " + conData.port1.name + " and " + conData.port2.name + "!"); continue; } conData.port1.port.TryApplyConnection(conData.port2.port, true); } foreach (GroupData groupData in canvasData.groups) { // Recreate groups NodeGroup group = new NodeGroup(); group.title = groupData.name; group.rect = groupData.rect; group.color = groupData.color; nodeCanvas.groups.Add(group); } nodeCanvas.editorStates = new NodeEditorState[canvasData.editorStates.Length]; for (int i = 0; i < canvasData.editorStates.Length; i++) { // Read all editorStates EditorStateData stateData = canvasData.editorStates[i]; NodeEditorState state = ScriptableObject.CreateInstance <NodeEditorState>(); state.selectedNode = stateData.selectedNode == null ? null : canvasData.FindNode(stateData.selectedNode.nodeID).node; state.panOffset = stateData.panOffset; state.zoom = stateData.zoom; state.canvas = nodeCanvas; state.name = "EditorState"; nodeCanvas.editorStates[i] = state; } NodeEditor.EndEditingCanvas(); return(nodeCanvas); }