Exemple #1
0
        /// <summary>
        /// Calculates the position
        /// </summary>
        /// <param name="BlindNode">The BlindNode to be positioned</param>
        /// <param name="filterMethod">The filter to use on the RSS values</param>
        /// <param name="RangingMethod">The ranging method</param>
        /// <param name="multihop">use multihop or not</param>
        /// <returns>The position of the blind node</returns>
        public static Point CalculatePosition(Node BlindNode, Node.FilterMethod filterMethod, Node.RangingMethod rangingMethod, bool multihop)
        {
            Point             position   = new Point();
            List <AnchorNode> AllAnchors = new List <AnchorNode>();

            double[][] y = new double[BlindNode.Anchors.Count - 1][];
            double[][] x = new double[BlindNode.Anchors.Count - 1][];

            foreach (AnchorNode an in BlindNode.Anchors)
            {
                an.fRSS  = filterMethod(an.RSS);
                an.range = rangingMethod(an.fRSS);
            }

            if (!multihop)
            {
                if (BlindNode.Anchors.Count >= 3)
                {
                    for (int i = 1; i < BlindNode.Anchors.Count; i++)
                    {
                        y[i - 1] = new double[] { Math.Pow(BlindNode.Anchors[i].posx, 2) - Math.Pow(BlindNode.Anchors[0].posx, 2) + Math.Pow(BlindNode.Anchors[i].posy, 2) - Math.Pow(BlindNode.Anchors[0].posy, 2) - Math.Pow(BlindNode.Anchors[i].range, 2) + Math.Pow(BlindNode.Anchors[0].range, 2) };
                        x[i - 1] = new double[] { BlindNode.Anchors[i].posx - BlindNode.Anchors[0].posx, BlindNode.Anchors[i].posy - BlindNode.Anchors[0].posy };
                    }
                }
                else
                {
                    position = null;
                }
            }
            else
            {
                foreach (AnchorNode an in BlindNode.Anchors)
                {
                    AllAnchors.Add(an);
                }
                foreach (AnchorNode van in BlindNode.VirtualAnchors)
                {
                    AllAnchors.Add(van);
                }

                for (int i = 1; i < AllAnchors.Count; i++)
                {
                    if (AllAnchors[i].posx == AllAnchors[0].posx)
                    {
                        AllAnchors[i].posx += 0.1;
                    }
                    if (AllAnchors[i].posy == AllAnchors[0].posy)
                    {
                        AllAnchors[i].posy += 0.1;
                    }
                    y[i - 1] = new double[] { Math.Pow(AllAnchors[i].posx, 2) - Math.Pow(AllAnchors[0].posx, 2) + Math.Pow(AllAnchors[i].posy, 2) - Math.Pow(AllAnchors[0].posy, 2) - Math.Pow(AllAnchors[i].range, 2) + Math.Pow(AllAnchors[0].range, 2) };
                    x[i - 1] = new double[] { AllAnchors[i].posx - AllAnchors[0].posx, AllAnchors[i].posy - AllAnchors[0].posy };
                }
            }
            GeneralMatrix Y        = new GeneralMatrix(y);
            GeneralMatrix X        = new GeneralMatrix(x);
            GeneralMatrix XT       = X.Transpose();
            GeneralMatrix haakjes  = XT.Multiply(X);
            GeneralMatrix inverted = haakjes.Inverse(); // 2 * 2
            GeneralMatrix XTY      = XT.Multiply(Y);    // 2 * 1

            GeneralMatrix sol  = inverted.Multiply(XTY);
            GeneralMatrix SOL2 = sol.Multiply(0.5);

            position.x = SOL2.Array[0][0];
            position.y = SOL2.Array[1][0];
            return(position);
        }
Exemple #2
0
        /// <summary>
        /// Calculates the position
        /// </summary>
        /// <param name="BlindNode">The BlindNode to be positioned</param>
        /// <param name="filterMethod">The filter to use on the RSS values</param>
        /// <param name="RangingMethod">The ranging method</param>
        /// <param name="multihop">use multihop or not</param>
        /// <returns>The position of the blind node</returns>
        public static Point CalculatePosition(Node BlindNode, Node.FilterMethod filterMethod, Node.RangingMethod rangingMethod, bool multihop)
        {
            List <Point> intersectionPoints = new List <Point>();
//            List<AnchorNode> AllAnchors = new List<AnchorNode>();
//            List<IntersectedAnchors> anchors = new List<IntersectedAnchors>();
//            IntersectedAnchors anchor = new IntersectedAnchors();
//            List<int> CountOfCircles = new List<int>();

            Point center = new Point();

//            int numberOfCircles = 0;

//            foreach (AnchorNode AN in BlindNode.Anchors)
//            {
//                AN.fRSS = filterMethod(AN.RSS);
//                AN.range = rangingMethod(AN.fRSS);
//            }
//            foreach (AnchorNode VAN in BlindNode.VirtualAnchors)
//            {
//                VAN.fRSS = filterMethod(VAN.RSS);
//                VAN.range = rangingMethod(VAN.fRSS);
//            }

            //if (!multihop)
            {
                if (BlindNode.Anchors.Count >= 3)
                {
                    for (int i = 0; i < BlindNode.Anchors.Count - 1; i++)
                    {
                        for (int j = i + 1; j < BlindNode.Anchors.Count; j++)
                        {
                            List <Point> crossingPoints =
                                GeometryHelper.Intersect(BlindNode.Anchors[i].posx,
                                                         BlindNode.Anchors[i].posy,
                                                         BlindNode.Anchors[i].range,
                                                         BlindNode.Anchors[j].posx,
                                                         BlindNode.Anchors[j].posy,
                                                         BlindNode.Anchors[j].range);
                            if (crossingPoints != null)
                            {
                                foreach (Point crossing in crossingPoints)
                                {
                                    intersectionPoints.Add(crossing);
                                }
                            }
                        }
                    }
                    if (intersectionPoints.Count >= 3)
                    {
                        center = Cluster(intersectionPoints, BlindNode.Anchors.Count);
                    }
                    else
                    {
                        center = null;
                    }
                }
                else
                {
                    center = null;
                }
            }
//                else
//                {
//                    for (int i = 0; i < BlindNode.Anchors.Count - 1; i++)
//                    {
//                        for (int j = i + 1; j < BlindNode.Anchors.Count; j++)
//                        {
//                            List<Point> crossingPoints = GeometryHelper.Intersect(BlindNode.Anchors[i].posx, BlindNode.Anchors[i].posy, BlindNode.Anchors[i].range, BlindNode.Anchors[j].posx, BlindNode.Anchors[j].posy, BlindNode.Anchors[j].range);
//                            if (crossingPoints != null)
//                            {
//                                foreach (Point crossing in crossingPoints)
//                                    intersectionPoints.Add(crossing);
//
//                            }
//                        }
//                    }
//                    if (intersectionPoints.Count < 3)
//                    {
//                        intersectionPoints.Clear();
//
//                        foreach (AnchorNode an in BlindNode.Anchors)
//                            AllAnchors.Add(an);
//                        foreach (AnchorNode van in BlindNode.VirtualAnchors)
//                            AllAnchors.Add(van);
//
//                        for (int i = 0; i < AllAnchors.Count - 1; i++)
//                        {
//                            for (int j = i + 1; j < AllAnchors.Count; j++)
//                            {
//                                List<Point> crossingPoints = GeometryHelper.Intersect(AllAnchors[i].posx, AllAnchors[i].posy, AllAnchors[i].range, AllAnchors[j].posx, AllAnchors[j].posy, AllAnchors[j].range);
//                                if (crossingPoints != null)
//                                {
//                                    foreach (Point crossing in crossingPoints)
//                                        intersectionPoints.Add(crossing);
//
//                                }
//                            }
//                        }
//                        for (int i = 0; i < AllAnchors.Count; i++)
//                        {
//                            numberOfCircles = 0;
//                            for (int j = 0; j < AllAnchors.Count; j++)
//                            {
//
//                                if (GeometryHelper.BelongTo(AllAnchors[i].posx, AllAnchors[i].posy, AllAnchors[i].range, AllAnchors[j].posx, AllAnchors[j].posy, AllAnchors[j].range))
//                                    numberOfCircles++;
//                            }
//                            CountOfCircles.Add(numberOfCircles);
//                        }
//                        List<int> anchorss = CountOfCircles.FindAll(number => number == 1);
//
//                        if (intersectionPoints.Count >= 3)
//                            center = Cluster(intersectionPoints, (AllAnchors.Count - anchorss.Count) );
//                        else
//                        {
//                            center = null;
//                        }
//
//                    }
//                    else
//                        center = Cluster(intersectionPoints, BlindNode.Anchors.Count);
//
//                }
            return(center);
        }
Exemple #3
0
        /// <summary>
        /// Calculates the position
        /// </summary>
        /// <param name="BlindNode">The BlindNode to be positioned</param>
        /// <param name="filterMethod">The filter to use on the RSS values</param>
        /// <param name="RangingMethod">The ranging method</param>
        /// <param name="multihop">use multihop or not</param>
        /// <returns>The position of the blind node</returns>
        public static Point CalculatePosition(Node BlindNode, Node.FilterMethod filterMethod, Node.RangingMethod rangingMethod, bool multiHop)
        {
            Point             center     = new Point();
            List <AnchorNode> Anchors    = new List <AnchorNode>();
            List <AnchorNode> AllAnchors = new List <AnchorNode>();
            int count = 0;

            foreach (AnchorNode AN in BlindNode.Anchors)
            {
                AN.fRSS  = filterMethod(AN.RSS);
                AN.range = rangingMethod(AN.fRSS);
            }
            foreach (AnchorNode VAN in BlindNode.VirtualAnchors)
            {
                VAN.fRSS  = filterMethod(VAN.RSS);
                VAN.range = rangingMethod(VAN.fRSS);
            }

            for (int i = 0; i < BlindNode.Anchors.Count; i++)
            {
                count = 0;
                BlindNode.Anchors[i].fRSS = filterMethod(BlindNode.Anchors[i].RSS);
                for (int j = 0; j < BlindNode.Anchors.Count; j++)
                {
                    BlindNode.Anchors[j].fRSS = filterMethod(BlindNode.Anchors[j].RSS);
                    if (BelongsToAllBoxes(BlindNode.Anchors[i].posx, BlindNode.Anchors[i].posy, BlindNode.Anchors[i].range, BlindNode.Anchors[j].posx, BlindNode.Anchors[j].posy, BlindNode.Anchors[j].range))
                    {
                        count++;
                    }
                }
                if (count >= 3)
                {
                    Anchors.Add(BlindNode.Anchors[i]);
                }
            }

            if (!multiHop)
            {
                if (Anchors.Count >= 3)
                {
                    center = MinMaxCalc(Anchors, filterMethod);
                }
                else
                {
                    center = null;
                }
            }
            else
            {
                if (Anchors.Count >= 3)
                {
                    center = MinMaxCalc(Anchors, filterMethod);
                }
                else if (Anchors.Count < 3)
                {
                    Anchors.Clear();
                    foreach (AnchorNode an in BlindNode.Anchors)
                    {
                        AllAnchors.Add(an);
                    }
                    foreach (AnchorNode van in BlindNode.VirtualAnchors)
                    {
                        AllAnchors.Add(van);
                    }

                    for (int i = 0; i < AllAnchors.Count; i++)
                    {
                        count = 0;
                        for (int j = 0; j < AllAnchors.Count; j++)
                        {
                            if (BelongsToAllBoxes(AllAnchors[i].posx, AllAnchors[i].posy, AllAnchors[i].range, AllAnchors[j].posx, AllAnchors[j].posy, AllAnchors[j].range))
                            {
                                count++;
                            }
                        }
                        if (count >= 3)
                        {
                            Anchors.Add(AllAnchors[i]);
                        }
                    }
                    if (Anchors.Count < 3)
                    {
                        center = null;
                    }
                    else
                    {
                        center = MinMaxCalc(Anchors, filterMethod);
                    }
                }
                else
                {
                    center = null;
                }
            }

            return(center);
        }
        /// <summary>
        /// Parses the blind node data
        /// Adds the node to BlindNodes
        /// Updates the RSS
        /// Performs the requested localization algorithm
        /// Forms the query to put the RSS and postion in the database
        /// Possibly throws an event as described in the event section
        /// </summary>
        /// <param name="row"></param>
        /// <param name="nodeId"></param>
        /// <returns></returns>
        private string ParseBlind(DataRow row, string nodeId)
        {
            string cmd, currentID;
            int tempint;

                int TimeSecs;
                if (int.TryParse(row["Time"].ToString(), out TimeSecs))
                    row["Time"] = ConvertUnixToLocalTimeStamp(TimeSecs);
                        //SunSpot sends the timestamp as unix-timestamp, convert it to normal timestamp.

                currentID = row["ID"].ToString();
                Positioning.Point pos = new Positioning.Point(0, 0);
                Node CurrentNode;

                    if (!BlindNodes.Exists(BN => BN.WsnIdProperty == currentID))
                    {
                        BlindNodes.Add(new Node(row["ID"].ToString(), MySQLConn));
                        Console.WriteLine("Added new BN to be positioned\n\n\n");
                    }
                        CurrentNode = BlindNodes.Find(BN => BN.WsnIdProperty == currentID);
                        CurrentNode.UpdateAnchors(row["ANode"].ToString(), Convert.ToDouble(row["RSSI"].ToString()), Convert.ToInt32(row["VANs"]), DateTime.Now);

                        //TODO: check if automatically updated
                        CurrentNode = BlindNodes.Find(BN => BN.WsnIdProperty == currentID);

                    Node.FilterMethod myFilter = new Node.FilterMethod(RangeBasedPositioning.MedianFilter);;
                    Node.RangingMethod myRanging;

                    if (SelectedCalibration != "Disabled")
                        myRanging = new Node.RangingMethod(RangeBasedPositioning.Ranging);
                    else
                        myRanging = new Node.RangingMethod(RangeBasedPositioning.DefaultRanging);

                    switch (SelectedFilter)
                    {
                        case "Median":
                            myFilter = new Node.FilterMethod(RangeBasedPositioning.MedianFilter);
                            break;
                        case "Average":
                            myFilter = new Node.FilterMethod(RangeBasedPositioning.AverageFilter);
                            break;
                        case "NoFilter":
                            myFilter = new Node.FilterMethod(RangeBasedPositioning.NoFilter);
                            break;
                    }

                    switch (SelectedAlgorithm)
                    {
                        case "CentroidLocalization":
                            //pos = CentroidLocalization.CalculatePosition(CurrentNode);
                            pos = CentroidLocalization.CalculatePosition(CurrentNode);
                            break;
                        case "MinMax":
                            pos = MinMax.CalculatePosition(CurrentNode, myFilter, myRanging, UseMultihop);
                            break;
                        case "Trilateration":
                            pos = ExtendedTrilateration.CalculatePosition(CurrentNode, myFilter, myRanging, UseMultihop);
                            break;
                        case "ExtendedTrilateration":
                            pos = ExtendedTrilateration.CalculatePosition(CurrentNode, myFilter, myRanging, UseMultihop);
                            break;
                        case "ExtendedMinMax":
                            pos = MinMaxExtended.CalculatePosition(CurrentNode, myFilter, myRanging, UseMultihop);
                            break;
                        case "WeightedCentroidLocalization":
                            pos = WCL.CalculatePosition(CurrentNode, myFilter);
                            break;
                        case "LSTrilateration":
                            pos = LSTrilateration.CalculatePosition(CurrentNode, myFilter, myRanging, UseMultihop);
                            break;
                    }

                    if (pos != null)
                        Console.WriteLine("Position was calculated for node: " + row["ID"] + " X = " + pos.x.ToString() + " Y = " + pos.y.ToString());
                    else
                    {
                        Console.WriteLine("Position for node: " + row["ID"] + " could not be calculated");
                        if (CurrentNode.Anchors.Count < 3)
                            Console.WriteLine("Reason: too few anchor nodes!: " + CurrentNode.Anchors.Count.ToString());
                        else
                            Console.WriteLine("Unspecified error");
                    }

                    //Create the command that we send to the database to insert the new row.
                    cmd = "call addLocalizationData(" +
                  ((int.TryParse(row["RSSI"].ToString(), out tempint)) ? row["RSSI"] : "null") + ",";

                          if (pos != null)
                              cmd += pos.x.ToString().Replace(',','.') + ", " + pos.y.ToString().Replace(',','.') + ", ";
                          else
                              cmd += "null, null, ";

                          cmd += ((int.TryParse(row["Z"].ToString(), out tempint)) ? row["Z"] : "null") + "," +
                          row["ID"] + ",'" +
                          row["Time"] + "'," +
                          ((int.TryParse(row["ANode"].ToString(), out tempint)) ? row["ANode"] : "null") + ",'" +
                          SelectedAlgorithm + "');";

                    //add the position to the position table
                     AddPosition(row, pos, 0);

            #region LocationUpdated

                    if (LocationUpdated != null && pos != null)
                    {
                        EventMessage EventData = new EventMessage();
                        //EventData.EventType = "LocationUpdated";

                        EventData.TagBlink["TagID"] = nodeId;
                        EventData.TagBlink["Accuracy"] = WsnEngine.CheckMapBounds(ref pos.x, ref pos.y, "2");
                        EventData.TagBlink["MapID"] = "WsnEngine1map2";
                        EventData.TagBlink["X"] = pos.x.ToString();
                        EventData.TagBlink["Y"] = pos.y.ToString();

                        LocationUpdated(this, EventData);
                    }

                    #endregion

                return cmd;
        }
Exemple #5
0
        /// <summary>
        /// Calculates the position
        /// </summary>
        /// <param name="BlindNode">The BlindNode to be positioned</param>
        /// <param name="filterMethod">The filter to use on the RSS values</param>
        /// <param name="RangingMethod">The ranging method</param>
        /// <param name="multihop">use multihop or not</param>
        /// <returns>The position of the blind node</returns>
        public static Point CalculatePosition(Node BlindNode,
                                              Node.FilterMethod filterMethod,
                                              Node.RangingMethod rangingMethod,
                                              bool multihop)
        {
            List <Point> intersectionPoints = new List <Point>();

            Point         position      = new Point();
            List <string> StatusCircles = new List <string>();

            List <int> ListOfCounts = new List <int>();
            int        count;
            bool       AllCirclesIntersected = false;

//            foreach (AnchorNode an in BlindNode.Anchors)
//            {
//                an.fRSS = filterMethod(an.RSS);
//                an.range = rangingMethod(an.fRSS);
//            }

            if (!multihop)
            {
                if (BlindNode.Anchors.Count >= 3)
                {
                    // This lus will continue with expanding and narrowing the range of the anchors
                    // until all circles cut in one or two points
                    while (!AllCirclesIntersected)
                    {
                        for (int i = 0; i < BlindNode.Anchors.Count; i++)
                        {
                            count = 0;

                            for (int j = 0; j < BlindNode.Anchors.Count; j++)
                            {
                                StatusCircles.Add(GeometryHelper.InOrOut(BlindNode.Anchors[i].posx,
                                                                         BlindNode.Anchors[i].posy,
                                                                         BlindNode.Anchors[i].range,
                                                                         BlindNode.Anchors[j].posx,
                                                                         BlindNode.Anchors[j].posy,
                                                                         BlindNode.Anchors[j].range));
                            }
                            if (StatusCircles.Contains("Overlap") && !(StatusCircles.Contains("In") || StatusCircles.Contains("Separated")))
                            {
                                BlindNode.Anchors[i].range *= 0.9;
                            }
                            else if ((StatusCircles.Contains("In") || StatusCircles.Contains("Separated")) && !StatusCircles.Contains("Overlap"))
                            {
                                BlindNode.Anchors[i].range *= 1.1;
                            }
                            StatusCircles.Clear();
                        }

                        // Check if all nodes intersect
                        ListOfCounts.Clear();
                        for (int i = 0; i < BlindNode.Anchors.Count; i++)
                        {
                            count = 0;
                            for (int j = 0; j < BlindNode.Anchors.Count; j++)
                            {
                                if (GeometryHelper.BelongTo(BlindNode.Anchors[i].posx, BlindNode.Anchors[i].posy, BlindNode.Anchors[i].range, BlindNode.Anchors[j].posx, BlindNode.Anchors[j].posy, BlindNode.Anchors[j].range))
                                {
                                    count++;
                                }
                            }
                            ListOfCounts.Add(count);
                        }
                        if (ListOfCounts.Average() == BlindNode.Anchors.Count)
                        {
                            AllCirclesIntersected = true;
                        }
                    }

                    // Determine crossings
                    for (int i = 0; i < BlindNode.Anchors.Count - 1; i++)
                    {
                        for (int j = i + 1; j < BlindNode.Anchors.Count; j++)
                        {
                            //returns 0, 1 or 2 Pointss
                            List <Point> crossingPoints = GeometryHelper.Intersect(BlindNode.Anchors[i].posx, BlindNode.Anchors[i].posy, BlindNode.Anchors[i].range, BlindNode.Anchors[j].posx, BlindNode.Anchors[j].posy, BlindNode.Anchors[j].range);
                            if (crossingPoints != null)
                            {
                                foreach (Point crossing in crossingPoints)
                                {
                                    intersectionPoints.Add(crossing);
                                }
                            }
                        }
                    }

                    // Calculate BN position with clustering
                    if (intersectionPoints.Count >= 3)
                    {
                        position = Cluster(intersectionPoints, BlindNode.Anchors.Count);
                    }
                    else
                    {
                        position = null;
                    }
                }
                else
                {
                    position = null;
                }
            }
            return(position);
        }
        /// <summary>
        /// Calculates the intersection points between two circles
        /// </summary>
        /// <param name="Anchors">List of anchor nodes</param>
        /// <param name="filterMethod">The filter to use on the RSS values</param>
        /// <returns>The center of the box in common</returns>
        public static Point MinMaxCalc(List <AnchorNode> Anchors, Node.FilterMethod filterMethod, Node.RangingMethod rangingMethod)
        {
            BoundingBox BnBox, AnBox;
            double      distance = Anchors[0].range;
            Point       center;

            center = new Point(Anchors[0].posx, Anchors[0].posy);

            AnBox = new BoundingBox(center, distance);

            BnBox = AnBox;

            for (int i = 1; i < Anchors.Count; i++)
            {
                distance = Anchors[i].range;

                center = new Point(Anchors[i].posx, Anchors[i].posy);

                AnBox = new BoundingBox(center, distance);

                BnBox.Xmin = Math.Max(BnBox.Xmin, AnBox.Xmin);
                BnBox.Xmax = Math.Min(BnBox.Xmax, AnBox.Xmax);
                BnBox.Ymin = Math.Max(BnBox.Ymin, AnBox.Ymin);
                BnBox.Ymax = Math.Min(BnBox.Ymax, AnBox.Ymax);
            }
            center.x = (BnBox.Xmin + BnBox.Xmax) / 2;
            center.y = (BnBox.Ymin + BnBox.Ymax) / 2;

            return(center);
        }
        /// <summary>
        /// Calculates the position
        /// </summary>
        /// <param name="BlindNode">The BlindNode to be positioned</param>
        /// <param name="filterMethod">The filter to use on the RSS values</param>
        /// <param name="RangingMethod">The ranging method</param>
        /// <param name="multihop">use multihop or not</param>
        /// <returns>The position of the blind node</returns>
        public static Point CalculatePosition(Node BlindNode, Node.FilterMethod filterMethod, Node.RangingMethod rangingMethod, bool multiHop)
        {
            Point             center       = new Point();
            List <AnchorNode> Anchors      = new List <AnchorNode>();
            List <AnchorNode> AllAnchors   = new List <AnchorNode>();
            List <int>        ListOfCounts = new List <int>();
            int  count = 0;
            bool AllBoxesIntersected = false;

            foreach (AnchorNode an in BlindNode.Anchors)
            {
                an.fRSS = filterMethod(an.RSS);
                double frss = rangingMethod(an.fRSS);
                an.range = frss;
            }

            if (!multiHop)
            {
                while (!AllBoxesIntersected)
                {
                    for (int i = 0; i < BlindNode.Anchors.Count; i++)
                    {
                        count = 0;
                        for (int j = 0; j < BlindNode.Anchors.Count; j++)
                        {
                            if (BelongsToAllBoxes(BlindNode.Anchors[i].posx, BlindNode.Anchors[i].posy, BlindNode.Anchors[i].range, BlindNode.Anchors[j].posx, BlindNode.Anchors[j].posy, BlindNode.Anchors[j].range))
                            {
                                count++;
                            }
                        }

                        ListOfCounts.Add(count);
                    }
                    if (ListOfCounts.Average() != BlindNode.Anchors.Count)
                    {
                        ListOfCounts.Clear();
                        foreach (AnchorNode an in BlindNode.Anchors)
                        {
                            an.range *= 1.1;
                        }
                    }
                    else
                    {
                        AllBoxesIntersected = true;
                    }
                }
                if (BlindNode.Anchors.Count >= 3)
                {
                    center = MinMaxCalc(BlindNode.Anchors, filterMethod, rangingMethod);
                }
                else
                {
                    center = null;
                }
            }

            return(center);
        }