public void MoveY(int dy) { Points.ForEach(p => p.y += dy); NoRotatePoints.ForEach(p => p.y += dy); RotatePoint.Y += dy; }
public void MoveX(int dx) { Points.ForEach(p => p.x += dx); NoRotatePoints.ForEach(p => p.x += dx); RotatePoint.X += dx; }