static int AddNoLuaError(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); ErrorManager obj = (ErrorManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "ErrorManager"); NoLuaErroModel arg0 = (NoLuaErroModel)LuaScriptMgr.GetNetObject(L, 2, typeof(NoLuaErroModel)); obj.AddNoLuaError(arg0); return(0); }
public void AddNoLuaError(NoLuaErroModel model) { errors.Add(model); }