public void BuffOnCardInPlay_alwaysReturns0_evenOnProperAlly() { NoBuff nb = new NoBuff(); List <Player> players = new List <Player>(); Player player1 = new Player("ahmed", new List <Card>(), new iStrategyPlayer()); player1.activeAllies.Add(new AllyCard("Ally Card", "name", "texture", 5, 5, "special", "", "", 0, 0, new NoBuff())); Assert.AreEqual(nb.BuffOnCardInPlay(players, "name", 1), 0); }
public void BuffOnQuest_alwasyReturns0_evenOnProperQuest() { NoBuff nB = new NoBuff(); Assert.AreEqual(nB.BuffOnQuest("quest", "quest", 1), 0); }