Exemple #1
0
        // Update is called once per frame
        void Update()
        {
            Okay.GetComponent <Button> ().onClick.AddListener(delegate {
                if (click)
                {
                    BlackFadeU.gameObject.SetActive(true);
                    Confirm.gameObject.SetActive(true);
                    Yes.gameObject.SetActive(true);
                    No.gameObject.SetActive(true);
                }
            });

            Yes.GetComponent <Button> ().onClick.AddListener(delegate {
                if (click)
                {
                    BlackFadeU.gameObject.SetActive(false);
                    BlackFade.gameObject.SetActive(true);
                    Success.gameObject.SetActive(true);
                    Confirm.gameObject.SetActive(false);
                    Yes.gameObject.SetActive(false);
                    No.gameObject.SetActive(false);

                    B1.gameObject.SetActive(false);
                    B2.gameObject.SetActive(false);
                    B3.gameObject.SetActive(false);
                    B4.gameObject.SetActive(false);
                    B5.gameObject.SetActive(false);
                    B6.gameObject.SetActive(false);
                    I1.gameObject.SetActive(false);
                    I2.gameObject.SetActive(false);
                    I3.gameObject.SetActive(false);
                    S1.gameObject.SetActive(false);
                    S2.gameObject.SetActive(false);
                    S3.gameObject.SetActive(false);

                    PlayerPrefs.DeleteKey("Badge1");
                    PlayerPrefs.DeleteKey("Badge2");
                    PlayerPrefs.DeleteKey("Badge3");
                    PlayerPrefs.DeleteKey("Badge4");
                    PlayerPrefs.DeleteKey("Badge5");
                    PlayerPrefs.DeleteKey("Badge6");

                    PlayerPrefs.DeleteKey("ID1");
                    PlayerPrefs.DeleteKey("ID2");
                    PlayerPrefs.DeleteKey("ID3");

                    PlayerPrefs.DeleteKey("Secret1");
                    PlayerPrefs.DeleteKey("Secret2");
                    PlayerPrefs.DeleteKey("Secret3");
                }
            });

            No.GetComponent <Button> ().onClick.AddListener(delegate {
                if (click)
                {
                    BlackFadeU.gameObject.SetActive(false);
                    BlackFade.gameObject.SetActive(false);
                    Confirm.gameObject.SetActive(false);
                    Yes.gameObject.SetActive(false);
                    No.gameObject.SetActive(false);
                }
            });

            BlackFade.GetComponent <Button> ().onClick.AddListener(delegate {
                if (click)
                {
                    BlackFadeU.gameObject.SetActive(false);
                    BlackFade.gameObject.SetActive(false);
                    Success.gameObject.SetActive(false);
                }
            });
        }