public void SetOver(NmBattleGrid kOverGrid) { if (Battle.BATTLE == null) { return; } if (Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_PLUNDER || Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_INFINITY) { return; } if (null != this.mMouseOver && this.mMouseOver != kOverGrid) { if (!this.mMouseOver.IsSelectChar()) { this.mMouseOver.SetMode(E_RENDER_MODE.NORMAL); } this.mMouseOver.CheckState(); } if (kOverGrid && kOverGrid.ALLY == Battle.BATTLE.MyAlly) { this.mMouseOver = kOverGrid; if (this.mMouseOver.IsSelectChar() && Battle.BATTLE.m_iBattleSkillIndex == -1) { this.mMouseOver.SetMode(E_RENDER_MODE.ACTIVE_SELECT); } else if (this.mMouseOver.IsSelectChar() && Battle.BATTLE.m_iBattleSkillIndex != -1) { this.mMouseOver.SetMode(E_RENDER_MODE.SKILL); } else { this.mMouseOver.SetMode(E_RENDER_MODE.OVER); } } }
public static NmBattleGrid Create(eBATTLE_ALLY eAlly, short nStartPosIndex, short BUID, Vector3 Pos, int index) { string name = string.Format("GRID_{0}", index); GameObject gameObject = new GameObject(name); if (gameObject == null) { gameObject = new GameObject("NO_CELL"); } Pos.y = NrTSingleton <NrTerrain> .Instance.SampleHeight(Pos); gameObject.transform.position = Pos; NmBattleGrid nmBattleGrid = gameObject.AddComponent <NmBattleGrid>(); nmBattleGrid.Make(eAlly, nStartPosIndex, BUID, index); return(nmBattleGrid); }
public void SetGridChangePosMode(bool bOn, eBATTLE_ALLY Ally, short nStartPosIndex) { if (bOn) { List <NmBattleGrid> battleGridList = this.GetBattleGridList(Ally, nStartPosIndex); if (battleGridList == null) { return; } for (int i = 0; i < battleGridList.Count; i++) { NmBattleGrid nmBattleGrid = battleGridList[i]; if (!(nmBattleGrid == null)) { if (nmBattleGrid.mMode == E_RENDER_MODE.DISABLE) { nmBattleGrid.SetMode(E_RENDER_MODE.CHANGEPOS); } } } } else { List <NmBattleGrid> battleGridList2 = this.GetBattleGridList(Ally, nStartPosIndex); if (battleGridList2 == null) { return; } for (int j = 0; j < battleGridList2.Count; j++) { NmBattleGrid nmBattleGrid2 = battleGridList2[j]; if (!(nmBattleGrid2 == null)) { if (nmBattleGrid2.mMode == E_RENDER_MODE.CHANGEPOS) { nmBattleGrid2.SetMode(E_RENDER_MODE.DISABLE); } } } if (Battle.BATTLE.m_iBattleSkillIndex == -1) { this.ActiveAttackGridCanTarget(); } } }
private void UpdateGrid(eBATTLE_ALLY Ally, short nStartPosIndex, BATTLE_POS_GRID kPosGrid) { List <NmBattleGrid> list = this.GetBattleGridList(Ally, nStartPosIndex); if (list == null) { return; } if (list.Count != kPosGrid.m_veBUID.Length) { KeyValuePair <eBATTLE_ALLY, int> key = new KeyValuePair <eBATTLE_ALLY, int>(Ally, (int)nStartPosIndex); Transform child = NkUtil.GetChild(this.mRoot.transform, string.Format("GRID{0}_{1}", (int)Ally, nStartPosIndex)); if (child != null) { UnityEngine.Object.Destroy(child.gameObject); } this.m_BattlePosGrid.Remove(key); this.m_BattlePosGridSize.Remove(key); list = new List <NmBattleGrid>(); GameObject gameObject = TBSUTIL.Attach(string.Format("GRID{0}_{1}", (int)Ally, nStartPosIndex), this.mRoot); for (int i = 0; i < kPosGrid.mListPos.Length; i++) { Vector3 pos = kPosGrid.mListPos[i]; short bUID = kPosGrid.m_veBUID[i]; NmBattleGrid nmBattleGrid = NmBattleGrid.Create(Ally, nStartPosIndex, bUID, pos, i); nmBattleGrid.gameObject.transform.parent = gameObject.transform; list.Insert(list.Count, nmBattleGrid); } this.m_BattlePosGridSize.Add(key, new Vector2((float)kPosGrid.m_nWidthCount, (float)kPosGrid.m_nHeightCount)); this.m_BattlePosGrid.Add(key, list); return; } for (int i = 0; i < list.Count; i++) { NmBattleGrid nmBattleGrid2 = list[i]; if (!(nmBattleGrid2 == null)) { nmBattleGrid2.SetBUID(kPosGrid.m_veBUID[i]); } } }
private void Insert(eBATTLE_ALLY Ally, short nStartPosIndex, BATTLE_POS_GRID kPosGrid) { KeyValuePair <eBATTLE_ALLY, int> key = new KeyValuePair <eBATTLE_ALLY, int>(Ally, (int)nStartPosIndex); if (this.m_BattlePosGrid.ContainsKey(key)) { this.UpdateGrid(Ally, nStartPosIndex, kPosGrid); return; } List <NmBattleGrid> list = new List <NmBattleGrid>(); GameObject gameObject = TBSUTIL.Attach(string.Format("GRID{0}_{1}", (int)Ally, nStartPosIndex), this.mRoot); for (int i = 0; i < kPosGrid.mListPos.Length; i++) { Vector3 pos = kPosGrid.mListPos[i]; short bUID = kPosGrid.m_veBUID[i]; NmBattleGrid nmBattleGrid = NmBattleGrid.Create(Ally, nStartPosIndex, bUID, pos, i); nmBattleGrid.gameObject.transform.parent = gameObject.transform; list.Insert(list.Count, nmBattleGrid); } this.m_BattlePosGridSize.Add(key, new Vector2((float)kPosGrid.m_nWidthCount, (float)kPosGrid.m_nHeightCount)); this.m_BattlePosGrid.Add(key, list); }
private void GridInputMouse() { if (this.m_Battle.CastedTarget == null) { return; } if (this.m_Battle.CastedTarget.InputControlTrigger) { return; } if (NrTSingleton <FormsManager> .Instance.IsMouseOverForm()) { return; } if (!this.m_Battle.CastedTarget.IsEnableMouseInput()) { return; } NmBattleGrid nmBattleGrid = null; bool mouseButtonUp = NkInputManager.GetMouseButtonUp(0); bool mouseButtonUp2 = NkInputManager.GetMouseButtonUp(1); if (NkRaycast.Raycast(this.mc_kBattlePickLayer)) { GameObject gameObject = NkRaycast.HIT.transform.gameObject; if (null != gameObject) { nmBattleGrid = gameObject.GetComponent <NmBattleGrid>(); if (null != nmBattleGrid) { eBATTLE_ALLY aLLY = nmBattleGrid.ALLY; short sTARTPOS_INDEX = nmBattleGrid.STARTPOS_INDEX; int iNDEX = nmBattleGrid.INDEX; short bUID = nmBattleGrid.BUID; NkBattleChar charByBUID = NrTSingleton <NkBattleCharManager> .Instance.GetCharByBUID(bUID); Vector3 pOINT = NkRaycast.POINT; BATTLESKILL_BASE bATTLESKILL_BASE = null; int num = 0; if (this.m_Battle.CastedTarget.m_iBattleSkillIndex >= 0 && this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_SKILL) { NkBattleChar nkBattleChar = this.m_Battle.CastedTarget.SelectBattleSkillChar(); if (nkBattleChar == null) { return; } int skillUnique = nkBattleChar.GetSoldierInfo().SelectBattleSkillByWeapon(this.m_Battle.CastedTarget.m_iBattleSkillIndex); bATTLESKILL_BASE = NrTSingleton <BattleSkill_Manager> .Instance.GetBattleSkillBase(skillUnique); if (bATTLESKILL_BASE == null) { return; } this.m_Battle.CastedTarget.GRID_MANAGER.SetSelectBattleSkillGrid(); if (bATTLESKILL_BASE.m_nSkillTargetType == 1 || bATTLESKILL_BASE.m_nSkillTargetType == 2) { num = 1; } else if (bATTLESKILL_BASE.m_nSkillTargetType == 3) { num = 2; } else if (bATTLESKILL_BASE.m_nSkillTargetType == 4) { num = 3; } } if (this.m_Battle.CastedTarget.MyAlly != aLLY) { if (bATTLESKILL_BASE != null) { if ((num == 2 || num == 3) && bUID >= 0) { this.m_Battle.CastedTarget.GRID_MANAGER.ActiveBattleSkillGrid(aLLY, sTARTPOS_INDEX, iNDEX, bATTLESKILL_BASE.m_nSkillUnique); } } if (mouseButtonUp) { if (this.m_Battle.CastedTarget.IsEmotionSet) { this.m_Battle.CastedTarget.Send_GS_BATTLE_EMOTICON_REQ(bUID); } else if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_ATTACK_LAND) { this.m_Battle.CastedTarget.Send_AttackLand_Order(pOINT); this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE; } else if (this.m_Battle.CastedTarget.m_iBattleSkillIndex >= 0 && this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_SKILL) { if (num == 2 || num == 3) { this.m_Battle.CastedTarget.GRID_MANAGER.ActiveBattleSkillGrid(aLLY, sTARTPOS_INDEX, iNDEX, bATTLESKILL_BASE.m_nSkillUnique); this.m_Battle.CastedTarget.Send_BattleSkill_Order(this.m_Battle.CastedTarget.m_iBattleSkillIndex, this.m_Battle.CastedTarget.SelectBattleSkillChar(), charByBUID, pOINT, (short)iNDEX); this.m_Battle.CastedTarget.Init_BattleSkill_Input(false); this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE; } else { Main_UI_SystemMessage.ADDMessage(NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("578"), SYSTEM_MESSAGE_TYPE.IMPORTANT_MESSAGE); } } else if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_SEARCH) { NkBattleChar currentSelectChar = this.m_Battle.CastedTarget.GetCurrentSelectChar(); if (currentSelectChar != null) { } this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE; } else { if (Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_PLUNDER || Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_INFINITY) { if (Battle.BATTLE.GetCheckTargetBt() && charByBUID != null && charByBUID.GetSoldierInfo().GetHP() > 0 && charByBUID.GetCharKindInfo().GetCharKind() != 916) { Battle.BATTLE.Send_GS_BATTLE_PLUNDER_AGGROADD_REQ(charByBUID.GetBUID()); Battle.BATTLE.ClickCheckTargetBt(); Battle.BATTLE.SetTargetBtDisCount(); NrTSingleton <NkEffectManager> .Instance.AddEffect("FX_ATTACK_TARGET", charByBUID); } } else { NkBattleChar currentSelectChar2 = this.m_Battle.CastedTarget.GetCurrentSelectChar(); if (currentSelectChar2 != null && charByBUID != null) { this.m_Battle.CastedTarget.GRID_MANAGER.ActiveAttack(aLLY, sTARTPOS_INDEX, iNDEX, charByBUID); if (charByBUID.GetSoldierInfo().GetHP() > 0) { currentSelectChar2.OrderAttackReq(charByBUID, (short)iNDEX, nmBattleGrid.GetCenter()); } } } this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE; } } } else { if (bATTLESKILL_BASE != null && (num == 1 || num == 3) && bUID >= 0) { this.m_Battle.CastedTarget.GRID_MANAGER.ActiveBattleSkillGrid(aLLY, sTARTPOS_INDEX, iNDEX, bATTLESKILL_BASE.m_nSkillUnique); } if (mouseButtonUp) { if (this.m_Battle.CastedTarget.IsEmotionSet) { this.m_Battle.CastedTarget.Send_GS_BATTLE_EMOTICON_REQ(bUID); } else if (this.m_Battle.CastedTarget.m_iBattleSkillIndex >= 0 && this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_SKILL) { if (num == 1 || num == 3) { this.m_Battle.CastedTarget.GRID_MANAGER.ActiveBattleSkillGrid(aLLY, sTARTPOS_INDEX, iNDEX, bATTLESKILL_BASE.m_nSkillUnique); this.m_Battle.CastedTarget.Send_BattleSkill_Order(this.m_Battle.CastedTarget.m_iBattleSkillIndex, this.m_Battle.CastedTarget.SelectBattleSkillChar(), charByBUID, pOINT, (short)iNDEX); this.m_Battle.CastedTarget.Init_BattleSkill_Input(false); this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE; } } else if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_CHANGEPOS) { NkBattleChar currentSelectChar3 = this.m_Battle.CastedTarget.GetCurrentSelectChar(); if (currentSelectChar3 != null) { int num2 = currentSelectChar3.OrderChangePosReq(sTARTPOS_INDEX, (short)iNDEX); if (num2 < 0) { if (num2 < -1) { Main_UI_SystemMessage.ADDMessage(NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("176"), SYSTEM_MESSAGE_TYPE.NAGATIVE_MESSAGE); } else { Main_UI_SystemMessage.ADDMessage(NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("404"), SYSTEM_MESSAGE_TYPE.IMPORTANT_MESSAGE); } } } this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE; } else if (charByBUID != null) { if (charByBUID.GetTurnState() == eBATTLE_TURN_STATE.eBATTLE_TURN_STATE_ENABLE) { this.m_Battle.CastedTarget.SelectCharacter(bUID); } this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE; } else { this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE; } } else if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_CHANGEPOS) { NkBattleChar currentSelectChar4 = this.m_Battle.CastedTarget.GetCurrentSelectChar(); if (currentSelectChar4 != null) { this.m_Battle.CastedTarget.GRID_MANAGER.ActiveChangePos(nmBattleGrid.ALLY, nmBattleGrid.STARTPOS_INDEX, currentSelectChar4.GetBUID(), (short)iNDEX); } } else { this.m_Battle.CastedTarget.GRID_MANAGER.SetOver(nmBattleGrid); } } } } } if (mouseButtonUp2) { if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_CHANGEPOS) { this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE; Main_UI_SystemMessage.ADDMessage(NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("402"), SYSTEM_MESSAGE_TYPE.IMPORTANT_MESSAGE); } else if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_SKILL) { this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE; this.m_Battle.CastedTarget.Init_BattleSkill_Input(true); } } if (null == nmBattleGrid) { this.m_Battle.CastedTarget.GRID_MANAGER.SetOver(null); if (this.m_Battle.CastedTarget.m_iBattleSkillIndex < 0 && this.m_Battle.CastedTarget.REQUEST_ORDER != eBATTLE_ORDER.eBATTLE_ORDER_SKILL && this.m_Battle.CastedTarget.GetCurrentSelectChar() == null) { this.m_Battle.CastedTarget.GRID_MANAGER.InitAll(); } } }