Exemple #1
0
 private BattleSReward_Manager()
 {
     this.m_dicBattleSReward       = new Dictionary <int, BATTLE_SREWARD>();
     this.m_dicBabelBattleSReward  = new Dictionary <int, BATTLE_BABEL_SREWARD>();
     this.m_kBattleSRewardTypeInfo = new NkValueParse <int>();
     this.SetParaDataCode();
 }
 private NrTable_BurnningEvent_Manager()
 {
     this.m_sdCollection      = new SortedDictionary <eBUNNING_EVENT, BUNNING_EVENT_REFLASH_INFO>();
     this.m_kBunningEventCode = new NkValueParse <eBUNNING_EVENT>();
     for (int i = 0; i < 7; i++)
     {
         this.m_EventInfo[i] = new EVENT_INFO();
     }
     this.SetBurnningEventCode();
 }
Exemple #3
0
 public NrCharDataCodeInfo()
 {
     this.m_kCharTribeCode        = new NkValueParse <byte>();
     this.m_kCharJobTypeCode      = new NkValueParse <byte>();
     this.m_kCharAniTypeForEvent  = new NkValueParse <byte>();
     this.m_kCharAniEvent         = new NkValueParse <byte>();
     this.m_kCharAniTypeForString = new NkValueParse <int>();
     this.m_kBuffTypeForString    = new NkValueParse <byte>();
     this.m_kAiTypeForString      = new NkValueParse <int>();
 }
 public void _RegisterParser()
 {
     this.m_kBattleSkillDetailParatypeInfo = new NkValueParse <int>();
     this.m_kParseCharBuffTargetType       = new NkValueParse <int>();
     this.m_kCharJobTypeCode    = new NkValueParse <byte>();
     this.m_kCharSkillTypeCode  = new NkValueParse <byte>();
     this.m_kCharAutoTypeCode   = new NkValueParse <byte>();
     this.m_kCharTargetTypeCode = new NkValueParse <byte>();
     this.m_kCharGridTypeCode   = new NkValueParse <byte>();
     this.m_kCharJobTypeCode.InsertCodeValue("NOMOVENOBULLETPHYSICS", 1);
     this.m_kCharJobTypeCode.InsertCodeValue("NOMOVENOBULLETMAGIC", 2);
     this.m_kCharJobTypeCode.InsertCodeValue("NOMOVEBULLETPHYSICS", 3);
     this.m_kCharJobTypeCode.InsertCodeValue("NOMOVEBULLETMAGIC", 4);
     this.m_kCharJobTypeCode.InsertCodeValue("MOVENOBULLETPHYSICS", 5);
     this.m_kCharJobTypeCode.InsertCodeValue("MOVENOBULLETMAGIC", 6);
     this.m_kCharJobTypeCode.InsertCodeValue("MOVEBULLETPHYSICS", 7);
     this.m_kCharJobTypeCode.InsertCodeValue("MOVEBULLETMAGIC", 8);
     this.m_kCharJobTypeCode.InsertCodeValue("HALFMOVEBULLETPHYSICS", 9);
     this.m_kCharJobTypeCode.InsertCodeValue("HALFMOVEBULLETMAGIC", 10);
     this.m_kCharJobTypeCode.InsertCodeValue("HALFMOVENOBULLETPHYSICS", 11);
     this.m_kCharJobTypeCode.InsertCodeValue("HALFMOVENOBULLETMAGIC", 12);
     this.m_kCharSkillTypeCode.InsertCodeValue("Active", 1);
     this.m_kCharSkillTypeCode.InsertCodeValue("Passive", 2);
     this.m_kCharSkillTypeCode.InsertCodeValue("Aura", 3);
     this.m_kCharAutoTypeCode.InsertCodeValue("FALSE", 0);
     this.m_kCharAutoTypeCode.InsertCodeValue("TRUE", 1);
     this.m_kCharTargetTypeCode.InsertCodeValue("Self", 1);
     this.m_kCharTargetTypeCode.InsertCodeValue("Self+Friend", 2);
     this.m_kCharTargetTypeCode.InsertCodeValue("Enemy", 3);
     this.m_kCharTargetTypeCode.InsertCodeValue("ALL", 4);
     this.m_kCharGridTypeCode.InsertCodeValue("GRID_ONE", 0);
     this.m_kCharGridTypeCode.InsertCodeValue("GRID_SIDE", 1);
     this.m_kCharGridTypeCode.InsertCodeValue("GRID_LINE", 2);
     this.m_kCharGridTypeCode.InsertCodeValue("GRID_TWO", 3);
     this.m_kCharGridTypeCode.InsertCodeValue("GRID_COLUMN", 4);
     this.m_kCharGridTypeCode.InsertCodeValue("GRID_CROSS", 5);
     this.m_kCharGridTypeCode.InsertCodeValue("GRID_ALL", 6);
     this.m_kCharGridTypeCode.InsertCodeValue("GRID_SQUARE", 7);
     this.m_kCharGridTypeCode.InsertCodeValue("GRID_COLUMN_SKILL", 8);
     this.m_kCharGridTypeCode.InsertCodeValue("GRID_CROSS_SKILL", 9);
     this.m_kCharGridTypeCode.InsertCodeValue("GRID_CROSS_PLUS", 10);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PARA_NONE", 0);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("DAMAGE", 1);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("HEAL", 2);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_STR", 5);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_DEX", 6);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_INT", 7);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_VIT", 8);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_PHY_DEFENSE", 9);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_MAG_DEFENSE", 10);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_HIT_RATE", 11);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_EVASION", 12);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_CRITICAL", 13);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_MIN_DAMAGE", 14);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_MAX_DAMAGE", 15);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("NOMOVE_ON", 38);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("NOTURN_ON", 39);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("NOSKILL_ON", 40);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("NOATTACK_ON", 41);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("IMMORTAL_ON", 42);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("NOATTACK_ON", 44);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("NONORMAL_ATTACK_ON", 45);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_HEAL", 46);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_HEAL_P", 47);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PLUS_HEAL", 48);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PLUS_HEAL_P", 49);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_DAMAGE", 50);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_DAMAGE_P", 51);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PLUS_DAMAGE", 52);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PLUS_DAMAGE_P", 53);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_DAMAGE_POISON", 55);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_DAMAGE_FIRE", 56);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_DAMAGE_ICE", 57);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_DAMAGE_LIGHTNING", 58);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_DAMAGE_BLEEDING", 59);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_DAMAGE_POISON_P", 60);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_DAMAGE_FIRE_P", 61);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_DAMAGE_ICE_P", 62);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_DAMAGE_LIGHTNING_P", 63);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_DAMAGE_BLEEDING_P", 64);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_HEAL", 65);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("DAMAGE_P", 3);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("DEL_BUFF_TYPE", 76);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("DEL_BUFF_ALL", 75);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ACTION_HP_P", 77);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SUICIDE", 78);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("REVIVAL", 79);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SLEEP_ON", 54);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SUMMON_KIND", 80);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SUMMON_LEVEL", 81);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SUMMON_LEVEL_P", 82);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SUMMON_ADDSTATE_DAMAGE_P", 83);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SUMMON_ADDSTATE_PHYDEFENSE_P", 84);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SUMMON_ADDSTATE_MAGDEFENSE_P", 85);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SUMMON_ADDSTATE_MAXHP_P", 86);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PUSH_PULL_MODE", 87);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PUSH_PULL_COUNT", 88);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("BLOOD_SUCKING_PER", 89);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("BLOOD_SUCKING_VALUE", 90);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_BLOOD_SUCKING_PER", 91);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_BLOOD_SUCKING_VALUE", 92);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("BLOOD_SUCKING_ALL_PER", 93);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("BLOOD_SUCKING_ALL_VALUE", 94);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("AFTER_USED_DAMAGE", 68);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("AFTER_USED_DAMAGE_P", 69);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("AFTER_USED_DAMAGE_TYPE", 70);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("AFTER_USED_DAMAGE_TARGET", 71);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("AFTER_USED_HEAL", 72);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("AFTER_USED_SKILL", 73);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("AFTER_USED_SKILL_LEVEL", 74);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PROTECT_SHIELD_TYPE", 95);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PROTECT_SHIELD_VALUE", 96);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PROTECT_SHIELD_VALUE_P", 97);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("HEAL_P", 4);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ENDURE_HEAL_P", 66);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SKILL_SHIELD_TYPE", 98);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SKILL_SHIELD_BUFFTYPE", 99);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_ANGERLYPOINT", 100);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PLUNDER_ANGERLYPOINT_P", 101);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_USE_ANGERLYPOINT_P", 102);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_USE_ANGERLYPOINT_P", 103);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MARKING_ON", 110);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("LIFE_LINK_ON", 111);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("WEAKPOINT_ON", 112);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("WEAKPOINT_ON_ONE", 113);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("DEL_BUFF_TYPE_ONE", 118);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SELFTARGET_LINK_SKILL", 114);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SELFTARGET_LINK_LEVEL", 115);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MAINTARGET_LINK_SKILL", 116);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MAINTARGET_LINK_LEVEL", 117);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("EMPTY_VALUE", 119);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("EMPTY_P", 120);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("EMPTY_DAMAGE_P", 121);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("IMMUNE_EQUAL_BOSS", 122);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("INCREASE_WEPON_ACTIVE", 123);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("INCREASE_DEFENCE_ACTIVE", 124);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("DECREASE_CRITICAL_HIT", 125);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("DECREASE_PVP_DAMAGE", 126);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("INCREASE_PVP_DAMAGE", 127);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("INCREASE_BOSS_DAMAGE", 128);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("DECREASE_MONSTER_DAMAGE", 129);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("INCREASE_EXP_P", 130);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("INCREASE_GOLD_P", 131);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("INCREASE_ITEM_P", 132);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PHOENIX", 133);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MAGIC_RESIST", 134);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PHYSICAL_RESIST", 135);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("EMPTY_VALUE2", 136);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("EMPTY_P2", 137);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("EMPTY_DAMAGE_P2", 138);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_PHY_DEFENSE_P", 17);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_MAG_DEFENSE_P", 18);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_HIT_RATE_P", 19);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_EVASION_P", 20);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_CRITICAL_P", 21);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_MIN_DAMAGE_P", 22);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_MAX_DAMAGE_P", 23);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_MAX_HP_P", 24);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_MAX_HP", 16);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_MIN_DAMAGE", 25);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_MAX_DAMAGE", 26);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_MIN_DAMAGE_P", 27);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_MAX_DAMAGE_P", 28);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_PHY_DEFENSE", 29);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_MAG_DEFENSE", 30);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_PHY_DEFENSE_P", 31);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_MAG_DEFENSE_P", 32);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_MAX_HP", 33);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_MAX_HP_P", 34);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("MINUS_CRITICAL", 35);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PLUS_MIN_DAMAGE_P", 36);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("PLUS_MAX_DAMAGE_P", 37);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("IMMUNE_NOTURN_ON", 104);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("IMMUNE_NOSKILL_ON", 105);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("IMMUNE_NOCONTROL_ON", 106);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("ADD_BERSERK_DAMAGE_P", 107);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SUMMON_BARRIER_KIND", 108);
     this.m_kBattleSkillDetailParatypeInfo.InsertCodeValue("SUMMON_BARRIER_LEVEL", 109);
     this.m_kParseCharBuffTargetType.InsertCodeValue("ALL", 0);
     this.m_kParseCharBuffTargetType.InsertCodeValue("MAIN", 1);
 }
Exemple #5
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 static INDUN_DEFINE()
 {
     INDUN_DEFINE.m_kIndunTypeCode = new NkValueParse <eINDUN_TYPE>();
     INDUN_DEFINE._RegisterIndunType();
 }
Exemple #6
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 public EXPEDITION_CONSTANT_MANAGER(string strFilePath) : base(strFilePath)
 {
     this.m_kConstantCode = new NkValueParse <eEXPEDITION_CONSTANT>();
     this.SetConstantCode();
 }
 private ITEM_SELL_Manager()
 {
     this.mHash_ItemSellData = new Dictionary <int, Dictionary <int, ITEM_SELL> >();
     this.m_kItemRankType    = new NkValueParse <int>();
     this.SetParaDataCode();
 }
Exemple #8
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 public void Init()
 {
     this.m_kConstantCode = new NkValueParse <eNEWGUILD_CONSTANT>();
 }
Exemple #9
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 private COMMON_CONSTANT_Manager(string strFilePath) : base(strFilePath)
 {
     this.m_kConstantCode = new NkValueParse <eCOMMON_CONSTANT>();
     this.SetConstantCode();
 }
 public NkWeaponDataCodeInfo()
 {
     this.m_kWeaponTypeCode = new NkValueParse <int>();
 }
Exemple #11
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 public MINE_CONSTANT_Manager(string strFilePath) : base(strFilePath)
 {
     this.m_kConstantCode = new NkValueParse <eMINE_CONSTANT>();
     this.SetConstantCode();
 }
 private NrSetItemDataManager()
 {
     this.m_ItemSetDataList   = new Dictionary <int, SETITEM_DATA>();
     this.m_kSetItemOptinType = new NkValueParse <int>();
     this.SetParaDataCode();
 }
Exemple #13
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 private BATTLE_CONSTANT_Manager(string strFilePath) : base(strFilePath)
 {
     this.m_kConstantCode   = new NkValueParse <eBATTLE_CONSTANT>();
     this.m_dicDefence_Data = new SortedDictionary <int, DEFENSE_DATA>();
     this.SetConstantCode();
 }
 private ITEM_REFORGE_Manager()
 {
     this.mHash_ItemReforgeData = new Dictionary <int, Dictionary <int, ITEM_REFORGE> >();
     this.m_kItemRankType       = new NkValueParse <int>();
     this.SetParaDataCode();
 }
 private BATTLE_EMOTICON_Manager(string strFilePath) : base(strFilePath)
 {
     this.m_kConstantCode   = new NkValueParse <eBATTLE_EMOTICON>();
     this.m_dicEmoticonData = new Dictionary <eBATTLE_EMOTICON, BATTLE_EMOTICON>();
     this.SetConstantCode();
 }