Update() private méthode

private Update ( bool async ) : void
async bool
Résultat void
Exemple #1
0
    public void Update()
    {
        //update the skeleton, depth-, and rgb image
        NiteWrapper.Update(true);
        if (!calibratedUser)
        {
            //gui.UpdateUserMap();
        }
        gui.UpdateRgbImage();

        List <Rig> destroyedRigs = new List <Rig>();

        //update the rigs controlled by this controller
        foreach (Rig rig in registeredRigs)
        {
            Vector3    position;
            Quaternion rotation;

            // Check if rig still exists:
            if (rig.riggedObject != null)
            {
                // Update body location
                if (GetJointPosition(NiteWrapper.SkeletonJoint.TORSO_CENTER, out position))
                {
                    rig.jointMapping[NiteWrapper.SkeletonJoint.TORSO_CENTER].position = position;
                }

                // Update the rotation for each joint
                foreach (KeyValuePair <NiteWrapper.SkeletonJoint, Transform> pair in rig.jointMapping)
                {
                    if (GetJointOrientation(pair.Key, out rotation))
                    {
                        pair.Value.rotation = rotation * rig.referenceOrientation[pair.Key];
                    }
                }

                // Update joint positions
                foreach (KeyValuePair <NiteWrapper.SkeletonJoint, Transform> pair in rig.jointMapping)
                {
                    if (GetJointPosition(pair.Key, out position))
                    {
                        pair.Value.position = position;
                    }
                }
            }
            else
            {
                destroyedRigs.Add(rig);
            }
        }
        foreach (Rig rig in destroyedRigs)
        {
            registeredRigs.Remove(rig);
        }
    }
Exemple #2
0
    void Update()
    {
        // Next NITE frame
        NiteWrapper.Update(true);

        // update the visual user map
        UpdateUserMap();

        // update avatars
        foreach (KeyValuePair <uint, SoldierAvatar> pair in calibratedUsers)
        {
            pair.Value.UpdateAvatar(pair.Key);
        }
    }