public HIDInterface(NintendoController controller) : base(controller) { hid = controller.GetRawHID(); hid.TryOpen(out stream); // not the best but at least it doesn't crash when it decides to take its time stream.ReadTimeout = Timeout.Infinite; stream.WriteTimeout = Timeout.Infinite; }
/// <summary> /// Initializes a new instance of the <see cref="MazeRunner"/> class. /// </summary> /// <param name="game">The game.</param> /// <param name="texture">The texture.</param> /// <param name="maze">The maze.</param> public MazeRunner(Game game, MazeRunnerOptions options) { this._nintendoController = new NintendoController(game); this._maze = options.Maze; this._texture = options.Texture; this._dollarSound = options.DollarSound; this._dollarValue = options.DollarValue; this._currentCell = this._maze.StartingCell; }
/// <summary> /// Constructs a new input state. /// </summary> /// <param name="game">The game.</param> public InputState(Game game) { this.CurrentKeyboardStates = new KeyboardState[MaxInputs]; this.CurrentGamePadStates = new GamePadState[MaxInputs]; this.LastKeyboardStates = new KeyboardState[MaxInputs]; this.LastGamePadStates = new GamePadState[MaxInputs]; this.GamePadWasConnected = new bool[MaxInputs]; this._nintendoController = new NintendoController(game); }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1280; graphics.ApplyChanges(); graphics.IsFullScreen = false; Content.RootDirectory = "Content"; this._nintendoController = new NintendoController(this); }
/// <summary> /// Load graphics content for the screen. /// </summary> public override void LoadContent() { this._content = new ContentManager(this.ScreenManager.Game.Services, "Content"); this._spriteBatch = this.ScreenManager.SpriteBatch; this._nintendoController = new NintendoController(this.ScreenManager.Game); _miniGameTimer = new QuizTimer(new TimeSpan(0, 1, 0)); _miniGameTimer.LoadContent(ScreenManager.Font, Content, ScreenManager.GraphicsDevice); _miniGameTimer.TimeLocation = new Vector2(30, -5); base.LoadContent(); }
public static void CreateGluedJoycon() { Console.WriteLine("Applying some glue..."); NintendoController leftJoycon = null; NintendoController rightJoycon = null; NintendoController proController = null; foreach (NintendoController controller in controllers) { HardwareInterface hardware = controller.GetHardware(); hardware.SetReportMode(0x30); // 60hz update mode hardware.SetVibration(true); hardware.SetIMU(true); hardware.SetPlayerLights(PlayerLightState.Player1); HomeLEDInterface homeLED = controller.GetHomeLED(); homeLED.SendPattern(HomeLEDInterface.GetHeartbeatPattern()); switch (hardware.GetControllerType()) { case ControllerType.LeftJoycon: Console.WriteLine("Left Joycon detected."); leftJoycon = controller; break; case ControllerType.RightJoycon: Console.WriteLine("Right Joycon detected."); rightJoycon = controller; break; case ControllerType.ProController: Console.WriteLine("Pro Controller detected."); proController = controller; break; default: Console.WriteLine("Unrecognized device."); break; } } if (proController != null) { controller = proController.GetController().GetJoystick(); } else { controller = leftJoycon.GetController().CombineWith(rightJoycon); } }
// will override current stored Joystick public Controller CombineWith(NintendoController controller) { LeftJoycon left = null; RightJoycon right = null; switch (type) { case ControllerType.LeftJoycon: left = (LeftJoycon)GetJoystick(); right = (RightJoycon)controller.GetController().GetJoystick(); break; case ControllerType.RightJoycon: left = (LeftJoycon)controller.GetController().GetJoystick(); right = (RightJoycon)GetJoystick(); break; } return(new ProController(left, right)); }
public SPIInterface(NintendoController controller) : base(controller) { stream = new SPIStream(controller); }
public HomeLEDInterface(NintendoController controller) : base(controller) { command = controller.GetCommands(); }
public HardwareInterface(NintendoController controller) : base(controller) { command = controller.GetCommands(); spi = controller.GetSPI(); }
public CommandInterface(NintendoController controller) : base(controller) { hid = controller.GetHID(); }
public ControllerInterface(NintendoController controller) : base(controller) { type = controller.GetHardware().GetControllerType(); CreateJoystick(); }
public AbstractInterface(NintendoController controller) { this.controller = controller; }
public ConfigurationInterface(NintendoController controller) : base(controller) { this.joystick = controller.GetController(); spi = controller.GetSPI(); hardware = controller.GetHardware(); }
public SPIStream(NintendoController controller) { this.controller = controller; command = controller.GetCommands(); hid = controller.GetHID(); }
public ProController(NintendoController controller) : base(controller) { left = new LeftJoycon(controller); right = new RightJoycon(controller); }
public Controller(NintendoController controller) { this.controller = controller; }
public Joycon(NintendoController controller) : base(controller) { }
public IMUInterface(NintendoController controller) : base(controller) { config = controller.GetConfig().GetIMUConfiguration(ConfigurationType.Factory); }
public static void FindControllers() { Console.WriteLine("Finding Nintendo controllers..."); controllers = NintendoController.Discover(); }