public override void Execute() { SaveGameService.Choose(SelectedSave); var lastIndex = Storyboard.FindIndexForId(SelectedSave.LastSceneId); if (lastIndex < 0) { throw new Exception("Could not find storyboard scene by id " + SelectedSave.LastSceneId); } Storyboard.StoryboardIndex = lastIndex; NextStoryboardSceneSignal.Dispatch(Context); }
public override void Execute() { SaveGameService.CreateNewGame(); NextStoryboardSceneSignal.Dispatch(Context); }
public override void Execute() { NextStoryboardSceneSignal.Dispatch(View); }