private void ReturnToTitleScene(string buttonCaption) { NextSceneParameters.Clear(); NextSceneParameters.Set(TitleScene.First_Dialog_Parameter_Name, "start"); NextSceneType = typeof(TitleScene); Deactivate(); }
private void HandleNavigationDialogDismiss(string buttonCaption) { NextSceneType = typeof(TitleScene); NextSceneParameters.Set("music-already-running", true); Deactivate(); }
private void ReturnToTitleScene() { NextSceneParameters.Clear(); NextSceneParameters.Set("music-already-running", true); NextSceneParameters.Set(TitleScene.First_Dialog_Parameter_Name, "start"); NextSceneType = typeof(TitleScene); Deactivate(); }
private void HandleAvatarSelection(string parameterName, int parameterValue) { NextSceneParameters.Set(parameterName, parameterValue); if ((_playerOneAvatarCarousel.SelectedAvatarSkinSlot > -1) && (_playerTwoAvatarCarousel.SelectedAvatarSkinSlot > -1)) { DismissAvatarSelectors(); } }
private void AwardLivesForWin() { if (Data.Profile.Lives < Data.Profile.Race_Win_Lives_Max) { Data.Profile.Lives += Data.Profile.Race_Win_Lives_Reward; Data.Profile.Save(); NextSceneParameters.Set("race-lives-awarded", true); } }
private void ExitFollowingFocusLoss() { _communicator.Active = false; NextSceneParameters.Set(TitleScene.First_Dialog_Parameter_Name, TitleScene.Race_Aborted_Dialog); NextSceneType = typeof(TitleScene); CrossfadeDuration = 0; Deactivate(); CrossfadeDuration = Default_Crossfade_Duration; }
private void HandleQuitTimerActionComplete() { if (_quitRaceDialog.Active) { _quitRaceDialog.DismissWithReturnValue(""); _communicator.Message = ""; NextSceneParameters.Set(RaceFinishScene.Outcome_Parameter_Name, Definitions.RaceOutcome.Incomplete); SwitchToResultsScene(); } }
private void HandleBackDialogDismiss(string buttonCaption) { NextSceneType = typeof(TitleScene); if (_maintainsTitleSceneMusic) { NextSceneParameters.Set("music-already-running", true); } Deactivate(); }
public void SubsceneDeactivationHandler(Type nextSceneType) { if (CurrentState == Status.Active) { NextSceneParameters.Set(RaceFinishScene.Outcome_Parameter_Name, RaceOutcome); NextSceneParameters.Set(Player_One_Avatar_Skin_Parameter, _playerOneGameplayContainer.PlayerSkinSlotIndex); NextSceneParameters.Set(Player_Two_Avatar_Skin_Parameter, _playerTwoGameplayContainer.PlayerSkinSlotIndex); NextSceneType = nextSceneType; Deactivate(); } }
private void StartRaceForSelectedCourse(string courseName) { var areaData = (from el in Data.Profile.SimpleAreaData where el.Attribute("name").Value == courseName select el).First(); NextSceneParameters.Set(RaceGameplayScene.Course_Area_Parameter, courseName); NextSceneParameters.Set(RaceGameplayScene.Course_Speed_Parameter, (int)areaData.Attribute("speed")); Data.Profile.DecreasePlaysToNextRatingReminder(); NextSceneType = typeof(RaceGameplayScene); Deactivate(); }
private void HandleDisconnectAcknowledge(string buttonCaption) { Definitions.RaceOutcome outcome = AllLapsCompleted ? Definitions.RaceOutcome.OwnPlayerWin : Definitions.RaceOutcome.Incomplete; if (outcome == Definitions.RaceOutcome.OwnPlayerWin) { AwardLivesForWin(); } NextSceneParameters.Set(RaceFinishScene.Outcome_Parameter_Name, outcome); SwitchToResultsScene(); }
private void HandleAreaSelectionAction(string buttonCaption) { if (buttonCaption == "Select") { var areaData = (from el in Data.Profile.SimpleAreaData where el.Attribute("name").Value == _areaCarousel.Selection select el).First(); NextSceneParameters.Set(RaceGameplayScene.Course_Area_Parameter, _areaCarousel.Selection); NextSceneParameters.Set(RaceGameplayScene.Course_Speed_Parameter, (int)areaData.Attribute("speed")); NextSceneType = typeof(RaceGameplayScene); } _areaCarousel.DismissWithReturnValue(buttonCaption); }
private void HandleExitTimerActionComplete() { if (CurrentState == Status.Active) { if (_progressCoordinator.Result == Definitions.RaceOutcome.OwnPlayerWin) { AwardLivesForWin(); } NextSceneParameters.Set(RaceFinishScene.Outcome_Parameter_Name, _progressCoordinator.Result); SwitchToResultsScene(); } }
private void HandleBackDialogDismiss(string buttonCaption) { NextSceneType = typeof(TitleScene); if (buttonCaption == "Rate") { NextSceneParameters.Set(TitleScene.First_Dialog_Parameter_Name, TitleScene.Rate_Game_Dialog); } NextSceneParameters.Set("music-already-running", true); Deactivate(); }
private void ExitScene() { if (_displayReminderOnExit) { NextSceneParameters.Set(TitleScene.First_Dialog_Parameter_Name, "reminder"); } else { NextSceneParameters.Set(TitleScene.First_Dialog_Parameter_Name, "survival-levels"); } NextSceneType = typeof(TitleScene); Deactivate(); }
private void HandleDialogClose(string selectedOption) { switch (selectedOption) { case "Continue": if (!_tutorialRunner.DisplayingHelp) { _paused = false; } break; case "Skip Level": HandleLevelSkip(); break; case "Quit": NextSceneParameters.Set(TitleScene.First_Dialog_Parameter_Name, "start"); NextSceneParameters.Set("music-already-running", false); NextSceneType = typeof(TitleScene); Profile.PauseOnSceneActivation = false; Deactivate(); break; case "Add Lives": NextSceneParameters.Set("return-to-game", true); NextSceneType = typeof(StoreScene); Deactivate(); break; case "OK": _paused = false; _tutorialRunner.ClearCurrentStep(); break; } }
private void RefreshScene() { NextSceneParameters.Set("attempt-count", _attemptsAtCurrentLevel); NextSceneType = typeof(SurvivalGameplayScene); Deactivate(); }
private void ExitScene() { NextSceneParameters.Set(TitleScene.First_Dialog_Parameter_Name, "survival-levels"); NextSceneType = typeof(TitleScene); Deactivate(); }
private void ReturnToTitleScene() { NextSceneType = typeof(TitleScene); NextSceneParameters.Set("music-already-running", true); Deactivate(); }