void Start() { start = GameObject.Find("JeesusPerkele").GetComponent <Button> (); nextScene = GameObject.Find("NextSceneManager").GetComponent <NextSceneManager> (); start.onClick.AddListener(NextSceneGo); }
// Use this for initialization /// <summary> /// Find all cars, buttons and add listener /// </summary> void Start() { nextSceneManager = GameObject.Find("NextSceneManager").GetComponent <NextSceneManager>(); playerCar = GameObject.Find("PlayerCar").GetComponent <PlayerCar>(); xCar1 = GameObject.Find("X-Car1").GetComponent <XCar>(); xCar2 = GameObject.Find("X-Car2").GetComponent <XCar>(); xCar3 = GameObject.Find("X-Car3").GetComponent <XCar>(); xCar4 = GameObject.Find("X-Car4").GetComponent <XCar>(); xCar5 = GameObject.Find("X-Car5").GetComponent <XCar>(); xCar6 = GameObject.Find("X-Car6").GetComponent <XCar>(); yCar1 = GameObject.Find("Y-Car1").GetComponent <YCar>(); yCar2 = GameObject.Find("Y-Car2").GetComponent <YCar>(); yCar3 = GameObject.Find("Y-Car3").GetComponent <YCar>(); yCar4 = GameObject.Find("Y-Car4").GetComponent <YCar>(); yCar5 = GameObject.Find("Y-Car5").GetComponent <YCar>(); yCar6 = GameObject.Find("Y-Car6").GetComponent <YCar>(); right = GameObject.Find("ButtonRight").GetComponent <Button>(); left = GameObject.Find("ButtonLeft").GetComponent <Button>(); up = GameObject.Find("ButtonUp").GetComponent <Button>(); down = GameObject.Find("ButtonDown").GetComponent <Button>(); textArea = GameObject.Find("TextField").GetComponent <Text>(); reset = GameObject.Find("ButtonReset/Continue").GetComponent <Button>(); reset.onClick.AddListener(ResetGame); buttonText = GameObject.Find("ButtonReset/Continue").GetComponentInChildren <Text>(); buttonText.text = "Reset"; }
void Start() { nextSceneManager = GameObject.Find("NextSceneManager").GetComponent <NextSceneManager>(); buttonReset = GameObject.Find("ButtonReset").GetComponent <Button> (); buttonContinue = GameObject.Find("ButtonContinue").GetComponent <Button> (); buttonReset.onClick.AddListener(buttonRestart); buttonContinue.onClick.AddListener(buttonContinueGame); buttonContinue.gameObject.SetActive(false); // Finds the buttons and sets them non active at the start }
void Start() { nextSceneManager = GameObject.Find("NextSceneManager").GetComponent <NextSceneManager> (); ButtonRestart = GameObject.Find("ButtonRestart").GetComponent <Button> (); ButtonContinue = GameObject.Find("ButtonContinue").GetComponent <Button> (); rigidBody = GetComponent <Rigidbody2D> (); animator = transform.GetComponentInChildren <Animator> (); ButtonContinue.gameObject.SetActive(false); ButtonRestart.gameObject.SetActive(false); Score.highScore = PlayerPrefs.GetInt("highScore", Score.highScore); ButtonRestart.onClick.AddListener(Restart); ButtonContinue.onClick.AddListener(Continue); }
// Use this for initialization void Start() { button = GameObject.Find("ButtonA").GetComponent <Button>(); button.onClick.AddListener(MeClicked); nextSceneManager = GameObject.Find("NextSceneManager").GetComponent <NextSceneManager>(); if (textFile.text != null) { textLines = textFile.text.Split('\n'); } lastLine = textLines.Length; }
void Awake() { //Set the instance only once. if (instance == null) { instance = this; } else if (instance != this) { //Enforces that there will always be one instance of a gameObject. This is for type errors prevention Destroy(gameObject); Debug.LogWarning("Another instance of NextSceneManager have been created and destoryed!"); } }
// Use this for initialization /// <summary> /// etsitään värit ja tehdään niistä Array /// </summary> void Start() { red = GameObject.Find("Red").GetComponent <SpriteRenderer>(); green = GameObject.Find("Green").GetComponent <SpriteRenderer>(); blue = GameObject.Find("Blue").GetComponent <SpriteRenderer>(); yellow = GameObject.Find("Yellow").GetComponent <SpriteRenderer>(); Colors = new SpriteRenderer[] { red, green, blue, yellow }; gameText = GameObject.Find("GameText").GetComponent <Text>(); nextSceneManager = GameObject.Find("NextSceneManager").GetComponent <NextSceneManager>(); gameButton = GameObject.Find("GameButton").GetComponent <Button>(); buttonText = GameObject.Find("GameButton").GetComponentInChildren <Text>(); gameButton.onClick.AddListener(StartGame); }
/// <summary> /// When the Exit collider is touched it summons it /// </summary> void Start() { nextScenemanager = GameObject.Find("NextSceneManager").GetComponent <NextSceneManager> (); }