/// <inheritdoc /> public override void WriteJson(JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer) { Guid id = Guid.Empty; if (value is SceneGraphNode obj) { id = obj.ID; } writer.WriteValue(id.ToString("N")); }
/// <inheritdoc /> public override object ReadJson(JsonReader reader, Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer) { if (reader.TokenType == JsonToken.String) { var id = Guid.Parse((string)reader.Value); return(SceneGraphFactory.FindNode(id)); } return(null); }