public IEnumerator Start() { Debug.Log( "Initializing WebCore." ); // WebCoreInitializer.Awake() initializes the WebCore // before any Start() function on any script is called. // We create a web-view here. //NewsManager manejaNews = NewsManager.getInstance(); NewsManager manejaNews = new NewsManager(); manejaNews.getBackNews(newsCategory,newsFaculty); yield return new WaitForSeconds (7f); //Espera unos segundos (por defecto elegimos 7) a que se complete la descarga. Sabemos que es horrible esto pero de momento queda así, todos los intentos de descarga asincrónica fallaron //Debug.Log("OUT "+manejaNews.isDownloadFinished()+" #= "+ manejaNews.getCantNoticias()); int newsAmmount= manejaNews.getCantNoticias(); News noticia; html = "<html><body bgcolor=2B593D text=white> <p> <center> <h1> Noticias de " + newsCategory + " en " + newsFaculty + "</h1> </center> </p>"; //html = "<html><body bgcolor=2B593D text=white> <p> <marquee> <h1> Noticias de " + newsCategory + " en " + newsFaculty + "</h1></marquee></p>"; //CON MARQUESINA (decrementa muchísimo la performance) //Agrega las noticias if (newsAmmount == 0){ html+= "<p>No hay noticias disponibles.</p>"; } else{ ArrayList noticias = manejaNews.getAllNews(); for (int i=0; i< newsAmmount; i++){ noticia = (News)noticias[i]; Debug.Log (i+" - Title: "+noticia.getTitle()); // Debug.Log ("Content: "+noticia.getContent()); html+="<p><h3>" + noticia.getTitle()+ "</h3>"+ noticia.getContent()+"</p>"; html+="<p><HR></p>"; } } html= html+ "</body></html>"; webView = WebCore.CreateWebView( width, height ); // Load the defined URL. //webView.LoadURL( initialURL ); webView.LoadHTML(html); // Prepare and a assign a texture to the component. // The texture will display the pixel buffer of the WebView. texture = new Texture2D( width, height, TextureFormat.RGBA32, false ); Pixels = texture.GetPixels32( 0 ); PixelsHandle = GCHandle.Alloc( Pixels, GCHandleType.Pinned ); if ( GetComponent<Renderer>() ){ GetComponent<Renderer>().material.mainTexture = texture; } else if ( GetComponent( typeof( GUITexture ) ) ) { GUITexture gui = GetComponent( typeof( GUITexture ) ) as GUITexture; gui.texture = texture; } else Debug.LogError( "Game Object has no Material or GUI Texture, we cannot render a web-page to this object!" ); // Handle some important events. webView.OpenExternalLink += OnWebViewOpenExternalLink; webView.ShowJavascriptDialog += OnJavascriptDialog; webView.LoginRequest += OnLoginRequest; }