private void Start() { if (this.codes != null && this.codes.Count > 0) { NewbieTeachMgr.getInstance().add(this.codes, -1); } if (this.waitCodes == null || this.waitCodes.Count == 0) { UnityEngine.Object.Destroy(base.gameObject); return; } TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 13; triggerHanldePoint.paramStr = this.waitCodes; UnityEngine.Object.Destroy(this); }
private void onNewbie(string str) { NewbieTeachMgr.getInstance().add(str, -1); }