void Start() { objectCollider = gameObject.GetComponent <Collider>(); sp = GameObject.FindGameObjectWithTag("Player").GetComponent <ShootPortal> (); rb = GetComponent <Rigidbody>(); efc = GetComponent <ExtendedFlycam> (); npb = GetComponent <NewPlayerBehaviour> (); bluePortal = GameObject.FindGameObjectWithTag("BluePortal"); orangePortal = GameObject.FindGameObjectWithTag("OrangePortal"); }
void Start() { objectCollider = gameObject.GetComponent <Collider>(); sp = GameObject.FindGameObjectWithTag("Player").GetComponent <ShootPortal>(); rb = GetComponent <Rigidbody>(); efc = GetComponent <ExtendedFlycam>(); npb = GetComponent <NewPlayerBehaviour>(); co = GameObject.Find("NewPlayer").GetComponent <CarryObject>(); targetTransform = GameObject.Find("TargetPosition").transform; startPosition = Camera.main.transform.InverseTransformPoint(targetTransform.position); bluePortal = GameObject.FindGameObjectWithTag("BluePortal"); orangePortal = GameObject.FindGameObjectWithTag("OrangePortal"); print(startPosition); }
private void Start() { if (player != null) { sNPB = player.GetComponent <NewPlayerBehaviour>(); } if (player = null) { Debug.LogError("Player reference missing in Escape Menu Handler"); } QualitySettingsDrop.value = QualitySettings.GetQualityLevel(); mouseInvert.isOn = sNPB.mInvert; Cursor.lockState = CursorLockMode.Locked; optVisible = false; menusOpen = false; }