private void HandleMessage(NewKeysMessage message) { this.hasBlockedMessagesWaitHandle.Reset(); lock (this.locker) { this.inboundFlow = 0; this.outboundFlow = 0; this.algorithms = this.exchangeContext.NewAlgorithms; this.exchangeContext = null; } this.ContinueSendBlockedMessages(); this.hasBlockedMessagesWaitHandle.Set(); }
private void HandleMessage(NewKeysMessage message) { _hasBlockedMessagesWaitHandle.Reset(); lock (_locker) { _inboundFlow = 0; _outboundFlow = 0; _algorithms = _exchangeContext.NewAlgorithms; _exchangeContext = null; } ContinueSendBlockedMessages(); _hasBlockedMessagesWaitHandle.Set(); }
protected virtual void SetupData() { Random = new Random(); _serverEndPoint = new IPEndPoint(IPAddress.Loopback, 8122); ConnectionInfo = new ConnectionInfo( _serverEndPoint.Address.ToString(), _serverEndPoint.Port, "user", new PasswordAuthenticationMethod("user", "password")) { Timeout = TimeSpan.FromSeconds(20) }; _keyExchangeAlgorithm = Random.Next().ToString(CultureInfo.InvariantCulture); SessionId = new byte[10]; Random.NextBytes(SessionId); DisconnectedRegister = new List <EventArgs>(); DisconnectReceivedRegister = new List <MessageEventArgs <DisconnectMessage> >(); ErrorOccurredRegister = new List <ExceptionEventArgs>(); ServerBytesReceivedRegister = new List <byte[]>(); Session = new Session(ConnectionInfo, _serviceFactoryMock.Object); Session.Disconnected += (sender, args) => DisconnectedRegister.Add(args); Session.DisconnectReceived += (sender, args) => DisconnectReceivedRegister.Add(args); Session.ErrorOccured += (sender, args) => ErrorOccurredRegister.Add(args); Session.KeyExchangeInitReceived += (sender, args) => { var newKeysMessage = new NewKeysMessage(); var newKeys = newKeysMessage.GetPacket(8, null); ServerSocket.Send(newKeys, 4, newKeys.Length - 4, SocketFlags.None); }; ServerListener = new AsyncSocketListener(_serverEndPoint); ServerListener.Connected += socket => { ServerSocket = socket; socket.Send(Encoding.ASCII.GetBytes("\r\n")); socket.Send(Encoding.ASCII.GetBytes("WELCOME banner\r\n")); socket.Send(Encoding.ASCII.GetBytes("SSH-2.0-SshStub\r\n")); }; var counter = 0; ServerListener.BytesReceived += (received, socket) => { ServerBytesReceivedRegister.Add(received); switch (counter++) { case 0: var keyExchangeInitMessage = new KeyExchangeInitMessage { CompressionAlgorithmsClientToServer = new string[0], CompressionAlgorithmsServerToClient = new string[0], EncryptionAlgorithmsClientToServer = new string[0], EncryptionAlgorithmsServerToClient = new string[0], KeyExchangeAlgorithms = new[] { _keyExchangeAlgorithm }, LanguagesClientToServer = new string[0], LanguagesServerToClient = new string[0], MacAlgorithmsClientToServer = new string[0], MacAlgorithmsServerToClient = new string[0], ServerHostKeyAlgorithms = new string[0] }; var keyExchangeInit = keyExchangeInitMessage.GetPacket(8, null); ServerSocket.Send(keyExchangeInit, 4, keyExchangeInit.Length - 4, SocketFlags.None); break; case 1: var serviceAcceptMessage = ServiceAcceptMessageBuilder.Create(ServiceName.UserAuthentication) .Build(); ServerSocket.Send(serviceAcceptMessage, 0, serviceAcceptMessage.Length, SocketFlags.None); break; } }; }
public void NewKeysMessageConstructorTest() { NewKeysMessage target = new NewKeysMessage(); Assert.Inconclusive("TODO: Implement code to verify target"); }
protected virtual void SetupData() { Random = new Random(); _serverEndPoint = new IPEndPoint(IPAddress.Loopback, 8122); ConnectionInfo = new ConnectionInfo( _serverEndPoint.Address.ToString(), _serverEndPoint.Port, "user", new PasswordAuthenticationMethod("user", "password")) { Timeout = TimeSpan.FromSeconds(20) }; _keyExchangeAlgorithm = Random.Next().ToString(CultureInfo.InvariantCulture); SessionId = new byte[10]; Random.NextBytes(SessionId); DisconnectedRegister = new List <EventArgs>(); DisconnectReceivedRegister = new List <MessageEventArgs <DisconnectMessage> >(); ErrorOccurredRegister = new List <ExceptionEventArgs>(); ServerBytesReceivedRegister = new List <byte[]>(); ServerIdentification = new SshIdentification("2.0", "OurServerStub"); _authenticationStarted = false; _disconnectMessage = new DisconnectMessage(DisconnectReason.ServiceNotAvailable, "Not today!"); _socketFactory = new SocketFactory(); Session = new Session(ConnectionInfo, _serviceFactoryMock.Object, _socketFactoryMock.Object); Session.Disconnected += (sender, args) => DisconnectedRegister.Add(args); Session.DisconnectReceived += (sender, args) => DisconnectReceivedRegister.Add(args); Session.ErrorOccured += (sender, args) => ErrorOccurredRegister.Add(args); Session.KeyExchangeInitReceived += (sender, args) => { var newKeysMessage = new NewKeysMessage(); var newKeys = newKeysMessage.GetPacket(8, null); ServerSocket.Send(newKeys, 4, newKeys.Length - 4, SocketFlags.None); }; ServerListener = new AsyncSocketListener(_serverEndPoint); ServerListener.Connected += socket => { ServerSocket = socket; // Since we're mocking the protocol version exchange, we'll immediately stat KEX upon // having established the connection instead of when the client has been identified var keyExchangeInitMessage = new KeyExchangeInitMessage { CompressionAlgorithmsClientToServer = new string[0], CompressionAlgorithmsServerToClient = new string[0], EncryptionAlgorithmsClientToServer = new string[0], EncryptionAlgorithmsServerToClient = new string[0], KeyExchangeAlgorithms = new[] { _keyExchangeAlgorithm }, LanguagesClientToServer = new string[0], LanguagesServerToClient = new string[0], MacAlgorithmsClientToServer = new string[0], MacAlgorithmsServerToClient = new string[0], ServerHostKeyAlgorithms = new string[0] }; var keyExchangeInit = keyExchangeInitMessage.GetPacket(8, null); ServerSocket.Send(keyExchangeInit, 4, keyExchangeInit.Length - 4, SocketFlags.None); }; ServerListener.BytesReceived += (received, socket) => { ServerBytesReceivedRegister.Add(received); if (!_authenticationStarted) { var serviceAcceptMessage = ServiceAcceptMessageBuilder.Create(ServiceName.UserAuthentication).Build(); ServerSocket.Send(serviceAcceptMessage, 0, serviceAcceptMessage.Length, SocketFlags.None); _authenticationStarted = true; } }; ServerListener.Start(); ClientSocket = new DirectConnector(_socketFactory).Connect(ConnectionInfo); }