Exemple #1
0
        public NewGameViewModel()
        {
            MapTypes = new ObservableCollection <MapStrategy>
            {
                new DemoMap(),
                new SmallMap(),
                new StandardMap()
            };

            StartGameCommand = new RelayCommand(() =>
            {
                Messenger.Default.Send(new NavigationViewMessage(new GameViewModel()));

                Messenger.Default.Send(new GameMessage(
                                           NewGameBuilder.Create()
                                           .SetMap(selectedMapType)
                                           .SetPlayerName(player1Name)
                                           .SetPlayerName(player2Name)
                                           .Build(), false
                                           ));
            }, () =>
            {
                return(selectedMapType != null && !string.IsNullOrWhiteSpace(player1Name) && !string.IsNullOrWhiteSpace(player2Name));
            });

            BackCommand = new RelayCommand(() =>
            {
                Messenger.Default.Send(new NavigationSubviewMessage(new MainMenuViewModel()));
            });
        }
Exemple #2
0
        public void GameTest()
        {
            var game = NewGameBuilder.Create()
                       .SetMap(new DemoMap())
                       .SetPlayerName("Player 1")
                       .SetPlayerName("Player 2")
                       .Build();

            Assert.AreEqual(game.Map.Size, 6);
        }
Exemple #3
0
 public void StructTest()
 {
     var game = NewGameBuilder.Create()
                .SetMap(new DemoMap())
                .SetPlayerName("PLayer 1")
                .SetPlayerName("Player 2")
                .Build();
     var moveManager = new MoveManager(game);
     var i           = moveManager.GetBestMove(game.GetCurrentPlayer(), game.GetCurrentPlayer().Units[0]);
 }
Exemple #4
0
        public void TestPlayerRaceRandomization()
        {
            Game         Game    = null;
            IGameBuilder builder = NewGameBuilder.Create().
                                   SetMap(new DemoMap()).
                                   SetPlayerName("Player 1").
                                   SetPlayerName("Player 2").
                                   SetPlayerName("Player 3");
            IDictionary <Type, IDictionary <string, int> > racesResults =
                new Dictionary <Type, IDictionary <string, int> >();
            IDictionary <String, int> dict = null;

            int i = 0;

            while (i++ < 1000)
            {
                Game = builder.Build();
                for (var j = 0; j < Game.Players.Count; j++)
                {
                    var name = Game.Players[j].Name;
                    var race = Game.Players[j].Race;
                    if (racesResults.ContainsKey(race.GetType()))
                    {
                        dict = racesResults[race.GetType()];
                        if (dict.ContainsKey(name))
                        {
                            dict[name]++;
                        }
                        else
                        {
                            dict[name] = 1;
                        }
                    }
                    else
                    {
                        dict = new Dictionary <String, int>();
                        dict.Add(name, 1);
                        racesResults[race.GetType()] = dict;
                    }
                }
            }

            var normalDistribMean = 1.0 / racesResults.Keys.Count;

            foreach (var type in racesResults.Keys)
            {
                foreach (var name in racesResults[type].Keys)
                {
                    var percentage = racesResults[type][name] / (double)racesResults[type].Values.Sum();
                    Assert.IsTrue(normalDistribMean - 0.1 < percentage && percentage < normalDistribMean + 0.1);
                }
            }
        }
Exemple #5
0
        public void NextPlayerTest()
        {
            var game = NewGameBuilder.Create()
                       .SetMap(new DemoMap())
                       .SetPlayerName("Player 1")
                       .SetPlayerName("Player 2")
                       .Build();
            var p1 = game.Players[0];
            var p2 = game.Players[1];

            Assert.AreSame(p1, game.GetCurrentPlayer());
            game.NextPlayer();
            Assert.AreSame(p2, game.GetCurrentPlayer());
        }
Exemple #6
0
        public void SaveLoadGameTest()
        {
            var game = NewGameBuilder.Create()
                       .SetMap(new DemoMap())
                       .SetPlayerName("Player 1")
                       .SetPlayerName("Player 2")
                       .Build();

            for (var i = 0; i < game.Players.Count; i++)
            {
                game.Players[0].Units[i].Position = new Position(0, 0);
                game.Players[1].Units[i].Position = new Position(5, 5);
            }

            game.DoAction(new MoveAction(game.Map, game.GetCurrentPlayer().Units[0], new Position(1, 1)));
            game.NextPlayer();
            game.DoAction(new MoveAction(game.Map, game.GetCurrentPlayer().Units[0], new Position(5, 5)));
            game.NextPlayer();

            var path = "tmp.bin";

            game.SaveGame(path);
            var loadedGame = Game.LoadGame(path);

            for (var i = 0; i < game.Players.Count; i++)
            {
                Assert.AreEqual(game.Players[i].Name, loadedGame.Players[i].Name);
                Assert.AreEqual(game.Players[i].VictoryPoints, loadedGame.Players[i].VictoryPoints);
                for (var j = 0; j < game.Players[i].Units.Count; j++)
                {
                    Assert.AreEqual(game.Players[i].Units[j].Position, loadedGame.Players[i].Units[j].Position);
                }
            }
            Assert.AreEqual(game.MaximumNumberTurns, loadedGame.MaximumNumberTurns);
            Assert.AreEqual(game.CurrentTurn, loadedGame.CurrentTurn);
        }