/// <summary> /// 保存战斗结果的数据 /// </summary> /// <param name="battleResp">Battle resp.</param> private void storeWarResult(BattleResponse battleResp) { //把服务器过来的战斗结算消息赋值 TemporyData temp = Core.Data.temper; NewDungeonsManager ddMgr = Core.Data.newDungeonsManager; if (temp.warBattle == null) { temp.warBattle = new BattleSequence() { //战斗同步数据 sync = battleResp.data.sync, // 系统奖励 reward = battleResp.data.reward, // 掠夺奖励 ext = battleResp.data.ext, //赌博结果 gambleResult = battleResp.data.gambleResult, //雷达组队神秘大奖 radarReward = battleResp.data.radarReward, //战斗序列 battleData = battleResp.data.battleData, //PVE活动副本倒计时 explorDoors = battleResp.data.explorDoors, //已打通的次数 passCount = battleResp.data.passCount, //连击 comboReward = battleResp.data.comboReward, }; } else { //战斗同步数据 temp.warBattle.sync = battleResp.data.sync; // 系统奖励 temp.warBattle.reward = battleResp.data.reward; // 掠夺奖励 temp.warBattle.ext = battleResp.data.ext; //赌博结果 temp.warBattle.gambleResult = battleResp.data.gambleResult; //雷达组队神秘大奖 temp.warBattle.radarReward = battleResp.data.radarReward; // 战斗序列 temp.warBattle.battleData.stars = battleResp.data.battleData.stars; //技能副本的引导需要这个值 temp.warBattle.battleData.isfirst = battleResp.data.battleData.isfirst; temp.warBattle.explorDoors = battleResp.data.explorDoors; //已打通的次数 temp.warBattle.passCount = battleResp.data.passCount; //连击 temp.warBattle.comboReward = battleResp.data.comboReward; } //PVE活动副本倒计时 if (battleResp.data.explorDoors != null) { ddMgr.explorDoors = battleResp.data.explorDoors; } //保存pvp挑战次数 NewFloor floor = ddMgr.GetFloorData(ddMgr.curFightingFloor.config.ID); if (floor != null) { floor.passTimes = battleResp.data.passCount; } }
void OnEnable() { if(Instance == null)Instance = this; //初始化特殊副本是否解锁 NewDungeonsManager newDM = Core.Data.newDungeonsManager; ExploreConfigData exploreConfig = newDM.GetExploreData (3); PVEType_Exp.isLock = (newDM.lastFloorId < exploreConfig.openfloor); string strText = Core.Data.stringManager.getString (9095); NewFloor floor = newDM.GetFloorData (exploreConfig.openfloor); if(floor != null) { int chapID = floor.BelongChapterID % 30000 / 100; string strLock = string.Format (strText, RED.GetChineseNum(chapID)); PVEType_Exp.SetLockTxt (strLock); } exploreConfig = newDM.GetExploreData (1); PVEType_Skill.isLock = (newDM.lastFloorId < exploreConfig.openfloor); floor = newDM.GetFloorData (exploreConfig.openfloor); if(floor != null) { int chapID = floor.BelongChapterID % 30000 / 100; string strLock = string.Format (strText, RED.GetChineseNum(chapID)); PVEType_Skill.SetLockTxt (strLock); } exploreConfig = newDM.GetExploreData (2); PVEType_FightSoul.isLock = (newDM.lastFloorId < exploreConfig.openfloor); floor = newDM.GetFloorData (exploreConfig.openfloor); if(floor != null) { int chapID = floor.BelongChapterID % 30000 / 100; string strLock = string.Format (strText, RED.GetChineseNum(chapID)); PVEType_FightSoul.SetLockTxt (strLock); } JCPVETimerManager m = JCPVETimerManager.Instance; NewDungeonsManager dm = Core.Data.newDungeonsManager; int SkillCount = 0; int SkillPassCount = 2; int FightCount = 0; int FightPassCount = 2; if(dm.explorDoors!= null) { //技能副本 if(dm.explorDoors.skill != null) { SkillPassCount = dm.explorDoors.skill.passCount; SkillCount = dm.explorDoors.skill.count; if(SkillPassCount < SkillCount) { m.SkillFBCoding = SkillFBCoding; SkillFBCoding(Core.Data.temper.SkillDJS); if(!JCPVETimerManager.Instance.isSkillFBCoding) PVEType_Skill.SetProgress(SkillPassCount,SkillCount,dm.explorDoors.skill.needStone); } else PVEType_Skill.SetProgress(SkillPassCount,SkillCount,dm.explorDoors.skill.needStone); } //战魂副本 if(dm.explorDoors.souls != null) { FightCount = dm.explorDoors.souls.count; FightPassCount = dm.explorDoors.souls.passCount; if(FightPassCount < FightCount) { m.FightSoulFBCoding = FightSoulFBCoding; FightSoulFBCoding(Core.Data.temper.FightSoulDJS); if(!JCPVETimerManager.Instance.isFightSoulFBCoding) PVEType_FightSoul.SetProgress(FightPassCount,FightCount,dm.explorDoors.souls.needStone); } else PVEType_FightSoul.SetProgress(FightPassCount,FightCount,dm.explorDoors.souls.needStone); } int ExpAndGemCount = 0; if(dm.explorDoors.exp != null) ExpAndGemCount+=dm.explorDoors.exp.count; if(dm.explorDoors.gems != null) ExpAndGemCount+=dm.explorDoors.gems.count; int ExpAndGemPassCount = 0; if(dm.explorDoors.exp != null) ExpAndGemPassCount+=dm.explorDoors.exp.passCount; if(dm.explorDoors.gems != null) ExpAndGemPassCount+=dm.explorDoors.gems.passCount; PVEType_Exp.SetProgress2(ExpAndGemPassCount.ToString()+"/"+ExpAndGemCount.ToString()); } }