// Update is called once per frame void Update() { anim.SetBool("isDashing", controller.IsDashing()); anim.SetBool("isJumping", controller.IsJumping()); anim.SetBool("isRunning", controller.IsRunning()); anim.SetFloat("Velocity", rb.velocity.magnitude); anim.SetBool("hasLanded", controller.IsGrounded()); anim.SetBool("isCarrying", prh.HasRelic()); // Debug.Log("isDashing : " + controller.IsDashing()); // Debug.Log("isJumping : " + controller.IsJumping()); // Debug.Log("isRunning : " + controller.IsRunning()); }