Exemple #1
0
    private void Update()
    {
        act2Check = GameObject.Find("Player").GetComponent <NewAct2>();
        act2b     = GameObject.Find("QuestIndicatorBROTHER").GetComponent <QuestIndicatorBROTHER>();

        if ((act2Check.NPC5 == false) && (act2Check.onQuest8 == true))
        {
            act2b.ShowIt(0);
            act2b.ShowQuest();            //
        }
        if ((act2Check.NPC5 == true) && (act2Check.currentLine5 == 1))
        {
            act2b.ShowIt(2);
            act2b.ShowQuest();            //
            if ((act2Check.NPC5 == true) && (act2Check.currentLine5 == 11))
            {
                act2b.ShowIt(1);
                act2b.ShowQuest();        //
            }
        }
    }
    private void Update()
    {
        act2Check = GameObject.Find("Player").GetComponent <NewAct2>();
        act2b     = GameObject.Find("quest_indicator_newact2prison").GetComponent <QuestIndicatorPRISON>();

        if (act2Check.onQuest3 == true)
        {
            act2b.ShowIt(0);            //mother
            act2b.ShowQuest();
        }
        if ((act2Check.currentLine3 == 1) && (act2Check.onQuest3 == true))
        {
            act2b.ShowIt(2);
            act2b.ShowQuest();
        }
        if (act2Check.currentLine3 == 10)
        {
            act2b.ShowIt(1);
            act2b.ShowQuest();
        }
    }
Exemple #3
0
    void Update()
    {
        act2Check = GameObject.Find("Player").GetComponent <NewAct2>();
        act2b     = GameObject.Find("Quest_Indicator_Logic").GetComponent <QuestIndicatorLogicNewAct2>();

        //ifs
        if ((act2Check.onQuest1a == true) && (act2Check.currentLine1 == 0))
        {
            act2b.ShowIt(3);
            act2b.ShowQuest();
        }
        if ((act2Check.currentLine1 == 1) && (act2Check.onQuest1b == false))
        {
            act2b.ShowIt(4);
            act2b.ShowQuest();
        }                                          //student
        if ((act2Check.currentLine1 == 6) && (act2Check.onQuest1b == true))
        {
            act2b.ShowIt(6);
            act2b.ShowQuest();
        }
        if ((act2Check.onQuest1b == true) && (act2Check.currentLine == 1))
        {
            act2b.ShowIt(8);                    //book
            act2b.ShowQuest();
        }
        if (act2Check.currentLine == 2)
        {
            act2b.ShowIt(7);
            act2b.ShowQuest();
        }
        if ((act2Check.currentLine2 == 0) && (act2Check.onQuest2 == true))
        {
            act2b.ShowIt(11);
            act2b.ShowQuest();
        }                                          //npc2
        if ((act2Check.currentLine2 == 1) && (act2Check.onQuest2 == true))
        {
            act2b.ShowIt(9);
            act2b.ShowQuest();
        }                                  //
        if ((act2Check.currentLine2 == 5) && (act2Check.onTransition1 == true))
        {
            act2b.ShowIt(10);
            act2b.ShowQuest();
        }                                  //
        if ((act2Check.hideTransition1 == true) && (act2Check.currentLine2 == 5))
        {
            act2b.ShowIt(12);
            act2b.ShowQuest();
        }
        if (act2Check.transLine1 == 3)
        {
            act2b.ShowIt(13);
            act2b.ShowQuest();
        }                                  //door
        if ((act2Check.onQuest5 == true) && (act2Check.transLine2 == 0))
        {
            act2b.ShowIt(15);
            act2b.ShowQuest();
        }                                  //workshop
        if ((act2Check.onQuest6 == true) && (act2Check.transLine2 == 2))
        {
            act2b.ShowIt(16);
            act2b.ShowQuest();            //workshop
        }
        if ((act2Check.Object2 == false) && (act2Check.onQuest6 == true))
        {
            act2b.ShowIt(18);
            act2b.ShowQuest();            //workshop
        }
        if ((act2Check.Object2 == true) && (act2Check.onQuest6 == true))
        {
            act2b.ShowIt(20);
            act2b.ShowQuest();            //station
        }
        if ((act2Check.Object2 == true) && (act2Check.hitcount >= 11))
        {
            act2b.ShowIt(19);
            act2b.ShowQuest();            //station
        }
        if ((act2Check.onQuest7 == true) && (act2Check.NPC4 == false))
        {
            act2b.ShowIt(23);
            act2b.ShowQuest();            //station
        }
        if ((act2Check.onQuest7 == true) && (act2Check.NPC4 == true))
        {
            act2b.ShowIt(21);
            act2b.ShowQuest();            //station
        }
        if ((act2Check.currentLine4 == 8) && (act2Check.onQuest8 == true))
        {
            act2b.ShowIt(22);
            act2b.ShowQuest(); //station
        }
    }                          //end library studen