public void LEAVE_SESSION()
 {
     if (NetworkingScript.allClients[NetworkingScript.MY_ID].currentPartner >= 0)
     {
         NetworkingScript.SendJoinRequest(-1);
     }
 }
Exemple #2
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 public void configureToSendOnChannel(String channel, NetworkingScript sender)
 {
     if (this.childScript != null)
     {
         this.childScript.setupToSend(sender, channel);
     }
 }
 public void SEND_MSG()
 {
     if (typing.text.Length > 0)
     {
         NetworkingScript.SendMessage(typing.text);
     }
     //Debug.Log(typing.text.Length);
 }
    //float INC = 0f;
    //float MAX = 0.1f;
    // Update is called once per frame
    void Update()
    {
        if (NetworkingScript.CONNECTION)
        {
            NetworkingScript.ProcessPackets();

            //INC += Time.deltaTime;
            //if (INC > MAX && NetworkingScript.MY_ID >= 0)
            //{
            //    NetworkingScript.SendPlayerData();
            //    while (INC > MAX)
            //        INC -= MAX;
            //}
        }
    }
 public void SendJoinReq5()
 {
     NetworkingScript.SendJoinRequest(5);
 }
 public void SendJoinReq4()
 {
     NetworkingScript.SendJoinRequest(4);
 }
 public void SendJoinReq3()
 {
     NetworkingScript.SendJoinRequest(3);
 }
 public void SendJoinReq2()
 {
     NetworkingScript.SendJoinRequest(2);
 }
 public void SendJoinReq1()
 {
     NetworkingScript.SendJoinRequest(1);
 }
 public void SendJoinReq0()
 {
     NetworkingScript.SendJoinRequest(0);
 }
 /// <summary>
 /// This method is used to provide the channel, and a refernece to the parent NetworkingScript. This probably
 /// should not be overridden in child classes.
 /// This method is used by NetworkingScript.
 /// </summary>
 /// <param name="script"> Parent Script</param>
 /// <param name="channel">Channel that this object is on. </param>
 public void setupToSend(NetworkingScript script, String channel)
 {
     this.parentScript = script;
     this.channel      = channel;
 }
 private void OnApplicationQuit()
 {
     NetworkingScript.CleanUpWINSOCK();
 }
 public void SendJoinReq9()
 {
     NetworkingScript.SendJoinRequest(9);
 }
 public void SendJoinReq8()
 {
     NetworkingScript.SendJoinRequest(8);
 }
 public void SendJoinReq7()
 {
     NetworkingScript.SendJoinRequest(7);
 }
 public void SendJoinReq6()
 {
     NetworkingScript.SendJoinRequest(6);
 }
 public void CONNECT_TO_SERVER()
 {
     NetworkingScript.JoinServer(IP.text, PORT.text);
 }
 private void Awake()
 {
     NetworkingScript.StartUp();
 }