Exemple #1
0
 /// <summary>
 /// Used to send a <see cref="Networking.IMessage"/> into the communication system.
 /// </summary>
 /// <param name="message">The <see cref="Networking.IMessage"/> to send.</param>
 public void SendMessage(Networking.IMessage message)
 {
     if (Client.State == Networking.ChannelStates.Open)
     {
         Client.SendMessage(message);
     }
 }
Exemple #2
0
        protected override string ExecuteNetworking(string[] InArguments, Networking.IMessage InMessage)
        {
            var Message = (SetPlayerAttrMessage)InMessage;

            Message.AttrType = (int)(PlayerAttrType)StringToEnum(InArguments[0], typeof(PlayerAttrType));
            Message.Value    = SmartConvert <int>(InArguments[1]);

            return(Done);
        }
Exemple #3
0
 /// <summary>
 /// Will be called when a <see cref="Networking.IMessage"/> is received.
 /// </summary>
 /// <param name="message">The message received from the communication system.</param>
 protected abstract void OnMessageReceived(Networking.IMessage message);