// Start is called before the first frame update
    void Start()
    {
        GameObject networkObject = GameObject.Find("NetworkHandler");

        networkClient  = networkObject.GetComponent <NetworkClient>();
        networkedClass = GetComponent <NetworkedClass>();
        StartCoroutine(updateToServer());
    }
 public void tickUpdate(NetworkedClass player)
 {
     Emit("updatePositioning", new JSONObject(JsonUtility.ToJson(player)));
 }