private void OnServerInitialized()
        {
            _grid = Network.Net.sv?.visibility?.provider as NetworkVisibilityGrid;
            if (_grid == null)
            {
                LogError("This server doesn't appear to be using a NetworkVisibilityGrid. This plugin is disabled.");
                return;
            }

            _vanillaConfig = new Configuration()
            {
                VisibilityRadiusFar  = _grid.visibilityRadiusFar,
                VisibilityRadiusNear = _grid.visibilityRadiusNear,
            };

            ApplyConfig(_grid, _pluginConfig);
        }
        private void ApplyConfig(NetworkVisibilityGrid grid, Configuration config)
        {
            var changed = false;

            if (grid.visibilityRadiusFar != config.VisibilityRadiusFar)
            {
                Puts($"Updating visibilityRadiusFar from {grid.visibilityRadiusFar} to {config.VisibilityRadiusFar}");
                grid.visibilityRadiusFar = config.VisibilityRadiusFar;
                changed = true;
            }

            if (grid.visibilityRadiusNear != config.VisibilityRadiusNear)
            {
                Puts($"Updating visibilityRadiusNear from {grid.visibilityRadiusNear} to {config.VisibilityRadiusNear}");
                grid.visibilityRadiusNear = config.VisibilityRadiusNear;
                changed = true;
            }

            if (!changed)
            {
                return;
            }

            foreach (var player in BasePlayer.activePlayerList)
            {
                if (player != null && player.net != null &&
                    !player.IsReceivingSnapshot &&
                    !player.isCallingUpdateNetworkGroup)
                {
                    player.isCallingUpdateNetworkGroup = true;
                    player.Invoke(() =>
                    {
                        player.UpdateNetworkGroup();
                        UpdateSubscriptions(player.net);
                    }, UnityEngine.Random.Range(0f, 5f));
                }
            }
        }