Exemple #1
0
    public static void ExcludeNode(INode myNode, DetectFailureRequest request)
    {
        ConstellationPlan RecoveryPlan = GenerateConstellation.GenerateTargetConstellation(myNode.Router.ReachableSats(myNode).Count, 7.152f);

        PlanRequest recoveryRequest = new PlanRequest {
            SourceID      = myNode.Id,
            DestinationID = myNode.Id,
            Command       = Request.Commands.GENERATE,
            Plan          = RecoveryPlan,
            Dir           = Router.CommDir.CW
        };

        NetworkUpdateRequest updateRequest = new NetworkUpdateRequest(new List <uint?>()
        {
            request.NodeToCheck
        });

        recoveryRequest.DependencyRequests.Add(updateRequest);

        if (myNode.Router.NextSequential(myNode, Router.CommDir.CW) == null)
        {
            recoveryRequest.Dir = Router.CommDir.CCW;
        }

        PlanGenerator.GeneratePlan(myNode, recoveryRequest);
    }
Exemple #2
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    public static void Recovery(INode myNode, uint?secondFailedNode)
    {
        //Remove edge from router, ensuring it won't try to route through the failed node
        myNode.Router.DeleteEdge(myNode.Id, secondFailedNode);

        // Find positions of nodes this node can reach
        List <Vector3> positions = new List <Vector3> {
            myNode.Position
        };
        List <uint?> nodesToVisit = new List <uint?> {
            myNode.Id
        };

        while (nodesToVisit.Count > 0)
        {
            uint?nodeToVisit = nodesToVisit[0];
            nodesToVisit.RemoveAt(0);
            List <NetworkMapEntry> neighbourEntries = myNode.Router.NetworkMap.GetEntryByID(nodeToVisit).Neighbours.Select(x => myNode.Router.NetworkMap.GetEntryByID(x)).ToList();
            nodesToVisit.AddRange(neighbourEntries.Where(x => positions.Contains(x.Position) == false).Select(x => x.ID));
            positions.AddRange(neighbourEntries.Where(x => positions.Contains(x.Position) == false).Select(x => x.Position));
        }

        // Calculate midpoint
        Vector3 midpoint = positions.Aggregate(Vector3.Zero, (x, y) => x + y);
        Vector3 midpointOnRightAltitude = Vector3.Normalize(midpoint) * Vector3.Distance(Vector3.Zero, myNode.Position);

        // Generate recovery plan and start planning
        ConstellationPlan recoveryPlan = GenerateConstellation.GenerateRecoveryConstellation(midpointOnRightAltitude, positions.Count);

        PlanRequest recoveryRequest = new PlanRequest {
            SourceID      = myNode.Id,
            DestinationID = myNode.Id,
            Command       = Request.Commands.GENERATE,
            Plan          = recoveryPlan,
        };

        NetworkUpdateRequest updateRequest =
            new NetworkUpdateRequest(new NetworkUpdateRequest(new List <uint?>()
        {
            secondFailedNode
        }));

        recoveryRequest.DependencyRequests.Add(updateRequest);

        myNode.Router.NetworkMap.Entries.RemoveAll(entry => entry.ID == secondFailedNode);

        myNode.CommsModule.Send(myNode.Id, recoveryRequest);
    }
Exemple #3
0
 public NetworkUpdateRequest(NetworkUpdateRequest other) : base(other)
 {
     DeadNodes = other.DeadNodes;
 }
	    public Task<NetworkDetailResponse> UpdateNetwork(string networkId, NetworkUpdateRequest request)
	    {
		    throw new NotImplementedException();
	    }
Exemple #5
0
    public async static void FailureDetected(INode myNode, uint?failedNode)
    {
        //Remove edge from router, ensuring it won't try to route through the failed node
        myNode.Router.DeleteEdge(myNode.Id, failedNode);

        List <uint?> failedNeighbours = new List <uint?>()
        {
            myNode.Id
        };
        List <uint?> neighboursToCheck = myNode.Router.NetworkMap.GetEntryByID(failedNode).Neighbours.Except(failedNeighbours).ToList();

        // Start recovery plan gen without failedNode in case myNode is the only neighbour
        if (neighboursToCheck.Count == 0)
        {
            ConstellationPlan RecoveryPlan = GenerateConstellation.GenerateTargetConstellation(myNode.Router.ReachableSats(myNode).Count, 7.152f);

            PlanRequest recoveryRequest = new PlanRequest {
                SourceID      = myNode.Id,
                DestinationID = myNode.Id,
                Command       = Request.Commands.GENERATE,
                Plan          = RecoveryPlan,
                Dir           = Router.CommDir.CW
            };

            NetworkUpdateRequest updateRequest = new NetworkUpdateRequest(new NetworkUpdateRequest(new List <uint?>()
            {
                failedNode
            }));

            recoveryRequest.DependencyRequests.Add(updateRequest);


            if (myNode.Router.NextSequential(myNode, Router.CommDir.CW) == null)
            {
                recoveryRequest.Dir = Router.CommDir.CCW;
            }

            PlanGenerator.GeneratePlan(myNode, recoveryRequest);
        }
        else     // Otherwise ask another neighbour to try to contact failedNode
        {
            uint?neighbourID = neighboursToCheck[0];
            uint?nextHop     = myNode.Router.NextHop(myNode.Id, neighbourID);

            DetectFailureRequest request = new DetectFailureRequest {
                DestinationID    = neighbourID,
                SourceID         = myNode.Id,
                Command          = Request.Commands.DETECTFAILURE,
                ResponseExpected = false,
                AckExpected      = true,
                NodeToCheck      = failedNode,
                DeadEdges        = new List <Tuple <uint?, uint?> > {
                    new Tuple <uint?, uint?>(myNode.Id, failedNode)
                },
                FailedNeighbours = failedNeighbours
            };

            myNode.Router.NetworkMap.Entries.RemoveAll(entry => entry.ID == failedNode);

            await myNode.CommsModule.SendAsync(nextHop, request, Constants.COMMS_TIMEOUT, Constants.COMMS_ATTEMPTS);
        }
    }
Exemple #6
0
    private async void ExecuteRequest(Request request, bool isDependency)
    {
        switch (request.Command)
        {
        case Request.Commands.GENERATE:
            PlanGenerator.GeneratePlan(this, request as PlanRequest);
            break;

        case Request.Commands.EXECUTE:
            PlanExecuter.ExecutePlan(this, request as PlanRequest);
            break;

        case Request.Commands.HEARTBEAT:
            Heartbeat.RespondToHeartbeat(this, request);
            break;

        case Request.Commands.PING:
            Ping.RespondToPing(this, request);
            break;

        case Request.Commands.DETECTFAILURE:
            FailureDetection.DetectFailure(this, request as DetectFailureRequest);
            break;

        case Request.Commands.DISCOVER:

            await Discovery.DiscoverAsync(this, request as DiscoveryRequest);

            break;

        case Request.Commands.POSITION:
            PositionResponse response = new PositionResponse(Id, request.SourceID, Response.ResponseCodes.OK, request.MessageIdentifer, Position);
            CommsModule.Send(request.SourceID, response);
            break;

        case Request.Commands.ADDITION:

            List <uint?>    neighbours = CommsModule.Discover();
            AdditionRequest addition   = (request as AdditionRequest).DeepCopy();

            List <ConstellationPlanField> fields = new List <ConstellationPlanField> {
                new ConstellationPlanField("DeltaV", 0, (x, y) => x.CompareTo(y))
            };
            addition.plan.Entries.Add(new ConstellationPlanEntry(Id, Position, fields, (x, y) => 1));
            ActivePlan = addition.plan;
            Router.UpdateNetworkMap(addition.plan);

            NodeAdditionResponse additionResponse = new NodeAdditionResponse(Id, request.SourceID, Response.ResponseCodes.OK, request.MessageIdentifer, Position, neighbours);
            CommsModule.Send(request.SourceID, additionResponse);
            break;

        case Request.Commands.UPDATENETWORKMAP:
            NetworkUpdateRequest updateRequest = request as NetworkUpdateRequest;

            //Remove any dead nodes from the networkmap
            Router.NetworkMap.Entries.RemoveAll(entry => updateRequest.DeadNodes.Contains(entry.ID));

            //Remove any dead nodes from neighbour lists
            foreach (NetworkMapEntry entry in Router.NetworkMap.Entries)
            {
                foreach (uint?deadNode in updateRequest.DeadNodes)
                {
                    entry.Neighbours.Remove(deadNode);
                }
            }
            break;

        default:
            throw new NotImplementedException(request.Command.ToString() + " was not implemented.");
        }
    }