public static ActiveModelData GetDefaults2(NetworkTypes networkType = NetworkTypes.LSTMRecurrent) { ActiveModelData data = new ActiveModelData(); // data.IterType = 0; data.IterValue = 10000; data.MinibatchSize = 125; // data.LearnerType = 0; data.LearningRate = 0.000005f; data.Momentum = 5f; data.L1Regularizer = 0; data.L2Regularizer = 0; // data.NetworkType = (int)networkType; data.Neurons = 2500; data.HLayers = 10; data.Embeding = 100; data.DropRate = 10; data.UseStabilisation = false; data.UseDropRate = false; // data.ActivationHidden = Activation.Softmax; data.ActivationOutput = Activation.None; //Los and Evaluation functions data.LossFunction = LossFunctions.SquaredError; data.EvaluationFunction = LossFunctions.SquaredError; return(data); }
protected override void FinishWizard() { NetworkTypes network_type = pageNetworkType.SelectedNetworkType; switch (network_type) { case NetworkTypes.Bonded: if (!CreateBonded()) { FinishCanceled(); return; } break; case NetworkTypes.CHIN: CreateCHIN(); break; case NetworkTypes.SRIOV: CreateSRIOV(); break; default: CreateNonBonded(); break; } base.FinishWizard(); }
public static IEnumerable <Network> GetNetworks(NetworkTypes types) { foreach (NativeInterfaces.INetwork network in _manager.GetNetworks(types)) { yield return(new Network(network)); } }
public DataSocket(NetworkTypes type) { this.type = type; receiveBuffer = new byte[1024]; sendBuffer = new byte[1024]; metaDataSize = Marshal.SizeOf <MetaData>(); metaDataBuffer = new byte[metaDataSize]; }
private string GetNetworkName(NetworkTypes network_type) { switch (network_type) { case NetworkTypes.External: return(Messages.NEWNETWORK_NAME); case NetworkTypes.Internal: case NetworkTypes.CHIN: return(Messages.NEWNETWORK_VNAME); default: return(""); } }
public SoundDataSocket(NetworkTypes type) { this.type = type; receiveBuffer = new byte[BUF_SIZE]; sendBuffer = new byte[BUF_SIZE]; //BinaryFormatter bf = new BinaryFormatter(); //MemoryStream ms = new MemoryStream(); //bf.Serialize(ms, new PacketHeader()); // for get Binary Seriazed data size //pktHdrSize = (int) ms.Length; //Console.WriteLine("Serialized PacketHeader Class object binary size is berow"); pktHdrSize = Marshal.SizeOf(new PacketHeader()); Console.WriteLine(pktHdrSize); Console.WriteLine(type); pktHdrBuffer = new byte[1024]; }
/// <summary> /// 根据KAE网络资源来构建一个网络宿主信道 /// </summary> /// <param name="network">网络通信类型</param> /// <param name="uri">返回的网络通信资源对象</param> /// <returns>返回构建后的宿主信道</returns> /// <exception cref="NotSupportedException">不支持的网络类型</exception> public static IHostTransportChannel BuildHostChannel(NetworkTypes network, out Uri uri) { IHostTransportChannel channel; switch (network) { case NetworkTypes.TCP: int port = GetDynamicTCPPort(); channel = new TcpHostTransportChannel(port); uri = new TcpUri(string.Format("tcp://{0}:{1}", GetCurrentMachineIP(), port)); break; default: throw new NotSupportedException("#Sadly, current network type wasn't supported yet! #Network Type: " + network); } return(channel); }
private void RefreshNetworkList() { ISet <IPAddress> networkAddresses = Networks.GetAllIPv4Addresses(); if (null != loadedNetworkAddress) { networkAddresses.Add(loadedNetworkAddress); } List <ForeFlightNetworkOption> toAdd = new List <ForeFlightNetworkOption>(networkAddresses.Count); foreach (IPAddress a in networkAddresses) { toAdd.Add(new ForeFlightNetworkOption(ForeFlightNetworkOption.NetworkTypes.IPv4NetworkBroadcast, a)); } foreFlightNetworkOptions.RemoveAll((match) => match.NetworkType == ForeFlightNetworkOption.NetworkTypes.IPv4NetworkBroadcast); foreFlightNetworkOptions.AddRange(toAdd); foreFlightNetworkOptions.Sort(); foreflightNetBs.ResetBindings(true); NetworkTypes savedFFNetworkType = SimConnectForeflightSettings.ParseForeFlightNetworkTypeSetting(settings.ForeflightNetworkType); int selectedOption = -1; if (savedFFNetworkType == NetworkTypes.IPv4NetworkBroadcast) { IPAddress broadcastIp = IPAddress.Loopback; IPAddress.TryParse(settings.ForeFlightLastIPv4BroadcastIp, out broadcastIp); selectedOption = foreFlightNetworkOptions.FindIndex( (ForeFlightNetworkOption ffno) => ffno.NetworkType == NetworkTypes.IPv4NetworkBroadcast && ffno.Address.Equals(broadcastIp) ); } else { selectedOption = foreFlightNetworkOptions.FindIndex( (ForeFlightNetworkOption ffno) => ffno.NetworkType == savedFFNetworkType ); } tbForeflightIP.Enabled = savedFFNetworkType == NetworkTypes.DirectIPv4; tbForeflightIP.Visible = savedFFNetworkType == NetworkTypes.DirectIPv4; cbForeflightConnectType.SelectedIndex = selectedOption == -1 ? 0 : selectedOption; cbForeflightConnectType.Invalidate(); }
public ForeFlightNetworkOption(NetworkTypes networkType, IPAddress address = null) { NetworkType = networkType; if (networkType == NetworkTypes.IPv6LinkLocal) { Address = IPAddress.IPv6Any; } else if (networkType == NetworkTypes.DirectIPv4) { Address = IPAddress.Loopback; } else { if (null == address) { throw new ArgumentException("Broadcast address must be specified for IPv4 Netowrk Broadcasts"); } Address = address; } }
protected override void FinishWizard() { NetworkTypes network_type = pageNetworkType.SelectedNetworkType; if (network_type == NetworkTypes.Bonded) { if (!CreateBonded()) { FinishCanceled(); return; } } else if (network_type == NetworkTypes.CHIN) { CreateCHIN(); } else { CreateNonBonded(); } base.FinishWizard(); }
// change network type public void ChangeNetworkType(NetworkTypes networkType) { _trClient.ChangeNetworkType(networkType); _wallet.ChangeNetworkType(networkType); _networkType = networkType == NetworkTypes.TestNet ? Network.TestNet : Network.Main; }
private void Listener_Packet(object sender) { NetworkPacket packet = (NetworkPacket)sender; // TODO: Make two fields instead. int lsb = ((ushort)packet.Type) & 0xFF; NetworkTypes type = (NetworkTypes)((ushort)packet.Type & 0xFF00); switch (type) { case NetworkTypes.SIMULATOR: NetworkStateReport report = (NetworkStateReport)ByteMethods.DeserializeFromBytes(packet.Data); switch (report.State) { case NetworkAppState.RUNNING: Attached = true; _name = report.SimRunning; _processname = report.ProcessRunning; break; case NetworkAppState.WAITING_SIM: Attached = false; break; case NetworkAppState.WAITING_SESSION: Attached = true; _name = report.SimRunning; _processname = report.ProcessRunning; break; } break; case NetworkTypes.DRIVER: Drivers = (IDriverCollection)ByteMethods.DeserializeFromBytes(packet.Data); break; case NetworkTypes.PLAYER: Player = (IDriverPlayer)ByteMethods.DeserializeFromBytes(packet.Data); break; case NetworkTypes.SESSION: Session = (ISession)ByteMethods.DeserializeFromBytes(packet.Data); break; case NetworkTypes.HEADER: break; case NetworkTypes.TRACKMAP: Telemetry.m.NetworkTrack_LoadRoute((RouteCollection)ByteMethods.DeserializeFromBytes(packet.Data)); break; case NetworkTypes.TRACK: Telemetry.m.NetworkTrack_LoadInfo( (NetworkTrackInformation)ByteMethods.DeserializeFromBytes(packet.Data)); break; // Others.. do later } }
/// <summary> /// Initializes as Client /// </summary> /// <param name="port">Port to connect on. Trusted to be valid.</param> /// <param name="ip">IP (TRUSTED!! To be valid)</param> public void InitManager(int port, string password, string ip) { NetworkType = NetworkTypes.Client; Password = password; Listener = new UdpClient(port); //Todo: Add checks ListenEP = new IPEndPoint(IPAddress.Parse(ip), port); //Todo: Add checks SingleConnection = new Connection(Listener, ListenEP, GenerateCID()); Connections = new Dictionary<UInt32, Connection>(); Connections.Add(0, SingleConnection); Players = new List<NetworkEntity>(); InitializeHandlers(); LevelManager.OnLevelPostLoad += new LevelEvent(OnLevelPostLoad); }
// changing network type for client public void ChangeNetworkType(NetworkTypes networkType) { _client = networkType == NetworkTypes.TestNet ? new QBitNinjaClient(Network.TestNet) : new QBitNinjaClient(Network.Main); _networkType = networkType == NetworkTypes.TestNet ? Network.TestNet : Network.Main; }
protected virtual void OnNetworkTypeChanged_Listener(NetworkTypes networkType) { base.TrySetIsShadown(RSNetworkObject.IsNetworkPeer); }
// changing network type for wallet public void ChangeNetworkType(NetworkTypes networkType) { _networkType = networkType == NetworkTypes.TestNet ? Network.TestNet : Network.Main; }
public static List<Network> GetNetworks(Core core, NetworkTypes type) { List<Network> networks = new List<Network>(); string typeString = ""; switch (type) { case NetworkTypes.Country: typeString = "COUNTRY"; break; case NetworkTypes.Global: typeString = "GLOBAL"; break; case NetworkTypes.School: typeString = "SCHOOL"; break; case NetworkTypes.University: typeString = "UNIVERSITY"; break; case NetworkTypes.Workplace: typeString = "WORKPLACE"; break; } SelectQuery query = Network.GetSelectQueryStub(core, NetworkLoadOptions.All); query.AddCondition("network_type", typeString); DataTable networksTable = core.Db.Query(query); foreach (DataRow dr in networksTable.Rows) { networks.Add(new Network(core, dr, NetworkLoadOptions.Common)); } return networks; }
/// <summary> /// Initializes as Host /// </summary> /// <param name="port">Port to listen on</param> /// <param name="password">string password</param> public void InitManager(int port, string password) { NetworkType = NetworkTypes.Host; Password = password; Listener = new UdpClient(port); ListenEP = new IPEndPoint(IPAddress.Any, port); Connections = new Dictionary<UInt32,Connection>(); Players = new List<NetworkEntity>(); InitializeHandlers(); Players.Add(new NetworkEntity()); ReadyConnections = new List<Connection>(); LevelManager.OnLevelPostLoad += new LevelEvent(OnLevelPostLoad); }
private string GetNetworkName(NetworkTypes network_type) { switch (network_type) { case NetworkTypes.External: return Messages.NEWNETWORK_NAME; case NetworkTypes.Internal: case NetworkTypes.CHIN: return Messages.NEWNETWORK_VNAME; default: return ""; } }
public NetworkDiscovery(NetworkTypes type) { this.type = type; }