public async Task CanDeleteFloatingIp() { var ipId = "12345"; this.ServicePocoClient.DeleteFloatingIpDelegate = (ip) => Task.Factory.StartNew(() => Assert.AreEqual(ipId, ip)); var client = new NetworkServiceClient(GetValidCreds(), "Neutron", CancellationToken.None, this.ServiceLocator); await client.DeleteFloatingIp(ipId); }
protected NetworkServiceClient GetClient() { GetChannel(); if (Client == null) { Client = new NetworkServiceClient(Channel); } return(Client); }
public NetworkPlayerController(NetworkServiceHost networkServiceHost) { NetworkServiceHost = networkServiceHost; Client = NetworkServiceClient.Channel(); /** Quand notre service reçoit le mouvement du joueur graphique de l'autre jeu dans ce cas, * on l'envoie comme notre mouvment étant donné qu'on représente ce joueur dans notre partie */ networkServiceHost.NetworkGameService.MoveReceived += NetworkGameServiceOnMoveReceived; }
public async Task CanCreateFloatingIp() { var ip1 = new OpenStack.Network.FloatingIp("12345", "172.0.0.1", FloatingIpStatus.Active); this.ServicePocoClient.CreateFloatingIpDelegate = (ip) => Task.Factory.StartNew(() => ip1); var client = new NetworkServiceClient(GetValidCreds(), "Neutron", CancellationToken.None, this.ServiceLocator); var resp = await client.CreateFloatingIp("12345"); Assert.IsNotNull(resp); Assert.AreEqual(ip1, resp); }
private void ButtonJoin_OnClick(object sender, RoutedEventArgs e) { if (ComboBoxIP.SelectedItem == null || TextBoxGameName.Text == "" || TextBoxPort.Text == "" || TextBoxPseudo.Text == "" || TextBoxHostIP.Text == "" || TextBoxHostPort.Text == "" || TextBoxHostPseudo.Text == "") { _mainWindow.ShowMessageAsync("Paramètres incorrects", "Veuillez remplir tout les champs"); return; } //Création du service Uri uri = new Uri("net.tcp://" + ComboBoxIP.SelectedItem + ":" + TextBoxPort.Text + "/" + TextBoxGameName.Text + TextBoxPseudo.Text); NetworkServiceHost.Create(uri); NetworkServiceHost.Open(); //On créer le client et on informe l'autre service de l'adresse de notre service Uri hostUri = new Uri("net.tcp://" + TextBoxHostIP.Text + ":" + TextBoxHostPort.Text + "/" + TextBoxGameName.Text + TextBoxHostPseudo.Text); EndpointAddress endpointAddress = new EndpointAddress(hostUri); NetworkServiceClient.Create(endpointAddress); try { NetworkServiceClient.Channel().SendClientAdress(uri.ToString()); } catch (Exception) { _mainWindow.ShowMessageAsync("Erreur réseau", "Il y a eu un problème lors de la connexion avec l\'autre joueur, cela peut provenir des paramètres que vous avez saisis."); return; } Color distantPlayerColor = NetworkServiceClient.Channel().GetColor() == "White" ? Color.White : Color.Black; Color color = distantPlayerColor == Color.White ? Color.Black : Color.White; NetworkServiceHost.GetService().PlayerColor = color; GameFactory gameFactory = new GameFactory(); BoardView boardView = new BoardView(_container); Core.Game game = gameFactory.CreateGame(Mode.Network, _container, boardView, color, null); _mainWindow.MainControl.Content = new GameView(_mainWindow, game, boardView); }
private void NetworkGameServiceOnClientUriReceived(string uri) { LabelWait.Content = "Configuration de la partie"; EndpointAddress endpointAddress = new EndpointAddress(uri); try { NetworkServiceClient.Create(endpointAddress); } catch (Exception) { NetworkServiceHost.Close(); DialogResult = false; } LabelWait.Content = "Tentative de connexion avec le client"; DialogResult = true; }
private bool Ping() { string testMessage = "42"; NetworkServiceClient.Channel().Echo(testMessage); try { string received = NetworkServiceClient.Channel().Echo(testMessage); if (received != testMessage) { NetworkServiceHost.Close(); return(false); } return(true); } catch (Exception) { NetworkServiceHost.Close(); return(false); } }
public async Task CanGetFloatingIps() { var ip1 = new OpenStack.Network.FloatingIp("12345", "172.0.0.1", FloatingIpStatus.Active); var ip2 = new OpenStack.Network.FloatingIp("54321", "172.0.0.2", FloatingIpStatus.Down); var ips = new List <OpenStack.Network.FloatingIp>() { ip1, ip2 }; this.ServicePocoClient.GetFloatingIpsDelegate = () => Task.Factory.StartNew(() => (IEnumerable <OpenStack.Network.FloatingIp>)ips); var client = new NetworkServiceClient(GetValidCreds(), "Neutron", CancellationToken.None, this.ServiceLocator); var resp = await client.GetFloatingIps(); Assert.IsNotNull(resp); var respIps = resp.ToList(); Assert.AreEqual(2, respIps.Count()); Assert.AreEqual(ip1, respIps[0]); Assert.AreEqual(ip2, respIps[1]); }
public async Task CanGetNetworks() { var ntw1 = new OpenStack.Network.Network("12345", "MyNetwork", NetworkStatus.Active); var ntw2 = new OpenStack.Network.Network("54321", "NetworkMy", NetworkStatus.Down); var networks = new List <OpenStack.Network.Network>() { ntw1, ntw2 }; this.ServicePocoClient.GetNetworksDelegate = () => Task.Factory.StartNew(() => (IEnumerable <OpenStack.Network.Network>)networks); var client = new NetworkServiceClient(GetValidCreds(), "Neutron", CancellationToken.None, this.ServiceLocator); var resp = await client.GetNetworks(); Assert.IsNotNull(resp); var respNetworks = resp.ToList(); Assert.AreEqual(2, respNetworks.Count()); Assert.AreEqual(ntw1, respNetworks[0]); Assert.AreEqual(ntw2, respNetworks[1]); }
public async Task DeleteFloatingIpWithEmptyFloatingIpIdThrows() { var client = new NetworkServiceClient(GetValidCreds(), "Neutron", CancellationToken.None, this.ServiceLocator); await client.DeleteFloatingIp(string.Empty); }
public async Task CreateFloatingIpWithNullNetworkIdThrows() { var client = new NetworkServiceClient(GetValidCreds(), "Neutron", CancellationToken.None, this.ServiceLocator); await client.CreateFloatingIp(null); }