private async Task ConnectToServer()
    {
        UIEvents.ChangeGameText(GameTextId.IsConnectedToServer, "Not Connected to the server");

        while (!connected && Application.isPlaying)
        {
            connected = await NetworkService.ConnectToServer();

            if (connected)
            {
                UIEvents.ChangeGameText(GameTextId.IsConnectedToServer, "Connected to the server");
            }
            else
            {
                UIEvents.ChangeGameText(GameTextId.IsConnectedToServer, "Not Connected to the server");
                LOG.Log("Failed to connect to server. Waiting 3 seconds and trying again");
                await Task.Delay(3000);
            }
        }
    }