public static void OnPlayerGameOver()
    {
        PlayerCreatNet.IsDisconnected   = true;
        PlayerCreatNet.IsBackMoveScence = true;
        NetworkServerNet netScript = NetworkServerNet.GetInstance();

        if (netScript != null)
        {
            netScript.SetIsDisconnect();
        }
    }
    void CheckIsBackMovieScene()
    {
        if (Application.loadedLevel != (int)GameLeve.Movie)
        {
            playerLeaveCount++;
            //if(FreeModeCtrl.IsServer && playerLeaveCount >= CountLinkPlayer)
            ScreenLog.Log("connections.length " + Network.connections.Length);
            if (FreeModeCtrl.IsServer && Network.connections.Length <= 1)
            {
                ScreenLog.Log("CheckIsBackMovieScene -> loading movie...");
                CountLinkPlayer  = 0;
                playerLeaveCount = 0;

                NetworkServerNet netScript = NetworkServerNet.GetInstance();
                if (netScript != null)
                {
                    netScript.SetIsDisconnect();
                }
                XkGameCtrl.IsLoadingLevel = true;
                Application.LoadLevel((int)GameLeve.Movie);
            }
        }
    }