protected override void OnInstanceCreated() { // base.OnInstanceCreated(); NetworkManager = Mirror.NetworkManager.singleton as EventNetworkManager; ClientLobby = ClientLobby.Instance; NetworkResources.LoadAndRegister(new ClientSessionLoader()); AlwaysExist = true; }
private static void LoadClientResources() { NetworkResources.LoadAndRegister(new WeaponResourceLoader( TeamWeapons(TeamType.Chaos).Concat(TeamWeapons(TeamType.Rondo)).ToArray(), _prefabsPath)); }