public override void Deserialize(NetworkReader reader) { this.entityId = reader.ReadInt32(); this.position = reader.ReadVector3(); this.teamId = reader.ReadInt32(); this.builderGuid = reader.ReadGuid(); }
public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); Shooter = reader.ReadUInt32(); ProjectilePrefab = reader.ReadGuid(); Direction = reader.ReadVector2(); DamageZone = (BodyPartType)reader.ReadUInt32(); }
public override void Deserialize(NetworkReader reader) { netId = reader.ReadPackedUInt32(); assetId = reader.ReadGuid(); position = reader.ReadVector3(); rotation = reader.ReadQuaternion(); payload = reader.ReadBytesAndSize(); }
public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); PrefabAssetID = reader.ReadGuid(); WorldPosition = reader.ReadVector2(); AdminId = reader.ReadString(); AdminToken = reader.ReadString(); }
public void TestGuid() { var originalGuid = new Guid("0123456789abcdef9876543210fedcba"); writer.WriteGuid(originalGuid); reader.Reset(writer.ToArraySegment()); Guid readGuid = reader.ReadGuid(); Assert.That(readGuid, Is.EqualTo(originalGuid)); }
public void TestGuid() { Guid originalGuid = new Guid("0123456789abcdef9876543210fedcba"); NetworkWriter writer = new NetworkWriter(); writer.Write(originalGuid); NetworkReader reader = new NetworkReader(writer.ToArray()); Guid readGuid = reader.ReadGuid(); Assert.That(readGuid, Is.EqualTo(originalGuid)); }
public override void Deserialize(NetworkReader reader) { this.attackerGuid = reader.ReadGuid(); this.targetGuid = reader.ReadGuid(); }