// Update is called once per frame void Update() { if (!isLocalPlayer) { return; } if (Input.GetMouseButton(0)) { if (Physics.Raycast(_camera.transform.position, Vector3.forward, out hit, 500)) { NetworkPlayerHelper playerHelper = hit.collider.GetComponentInParent <NetworkPlayerHelper>(); Debug.Log(hit.collider.name + ": " + playerHelper); if (playerHelper) { playerHelper.CmdDamage(); } else { Quaternion hitRotation = Quaternion.FromToRotation(Vector3.up, hit.normal); GameObject mazle = Instantiate(mazlePrefab, hit.point + (hit.normal * 0.0001f), hitRotation); mazle.transform.parent = hit.transform; Destroy(mazle.gameObject, 3); } } } }
public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lobbyPlayer, GameObject gamePlayer) { LobbyPlayer lobby = lobbyPlayer.GetComponent <LobbyPlayer>(); NetworkPlayerHelper hero = gamePlayer.GetComponent <NetworkPlayerHelper>(); hero.name = lobby.name; hero.color = lobby.playerColor; hero.Group = System.Convert.ToInt32(lobby.playerGroup); }
void OnCollisionEnter(Collision collision) { NetworkPlayerHelper player = collision.gameObject.GetComponentInParent <NetworkPlayerHelper>(); if (player) { player.CmdDamage(); NetworkServer.Destroy(gameObject); } }
public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lobbyPlayer, GameObject gamePlayer) { LobbyPlayer lobby = lobbyPlayer.GetComponent <LobbyPlayer>(); NetworkPlayerHelper player = gamePlayer.GetComponent <NetworkPlayerHelper>(); player.name = lobby.playerName; player.playerName = lobby.playerName; player.playerColor = lobby.playerColor; player.playerHealth = 10; }
public IEnumerator WaitForRespawn(NetworkPlayerHelper hero) { yield return(new WaitForSeconds(4.0f)); hero.Respawn(); }