public void SendPacketToClient(NetworkPacket packet, int QosChannelID) { Debug.Log("Sent Packet: " + packet.PacketHeader + " Size: " + packet.GetDataSize()); byte error; NetworkTransport.Send(socketId, packet.GetPacketTarget(), QosChannelID, packet.GetBytes(), packet.GetTotalPacketSize(), out error); Debug_AmountOfPacketsSentPerSecond++; Debug_TotalSizeOfPacketsSentPerSecond += packet.GetTotalPacketSize(); }
public void SendPacketToServer(NetworkPacket packet, QosType ChannelType) { if (ServerConnectionID != -1) { byte error; NetworkTransport.Send(socketId, ServerConnectionID, GetChannel(ChannelType), packet.GetBytes(), packet.GetTotalPacketSize(), out error); } }