public UnitPlayer(Player player) : base(player, 100) { _inventory = new NetworkObservableCollection<object>(); _headerX = _headerY = -1; _guns.CollectionChanged += _guns_CollectionChanged; }
public Board() { _maxHeight = -1; _maxWidth = -1; _tiles = new NetworkObservableCollection<int>(); _specialTiles = new NetworkObservableCollection<ITileSpecial>(); _units = new NetworkObservableCollection<IUnit>(); }
public UnitHelper(Player player, int health) { _health = health; _player = player; _lastX = -1; _lastY = -1; _delay = 0; _guns = new NetworkObservableCollection<Gun>(); _dead = false; _selectedGun = 0; }
public Gun() { _shots = new NetworkObservableCollection<IShot>(); _lastX = -1; _lastY = -1; }