public JoinGameMsg() { cmd = Commands.JOIN_GAME; joinLobby = new NetworkObjects.Lobby(); player = new NetworkObjects.NetworkPlayer(); successful = false; }
public HostGameMsg() { cmd = Commands.HOST_GAME; newLobby = new NetworkObjects.Lobby(); player = new NetworkObjects.NetworkPlayer(); successful = false; }
public StartGameMsg() { cmd = Commands.START_GAME; LobbyToStart = new NetworkObjects.Lobby(); successful = false; Player1Char = -1; Player2Char = -1; }
public BattleWinMsg() { // Constructor cmd = Commands.BATTLE_WON; Lobby = new NetworkObjects.Lobby(); won = true; }
public MoveTakenMsg() { // Constructor cmd = Commands.MOVE_TAKEN; Lobby = new NetworkObjects.Lobby(); move = -1; }