public JoinGameMsg()
 {
     cmd        = Commands.JOIN_GAME;
     joinLobby  = new NetworkObjects.Lobby();
     player     = new NetworkObjects.NetworkPlayer();
     successful = false;
 }
 public HostGameMsg()
 {
     cmd        = Commands.HOST_GAME;
     newLobby   = new NetworkObjects.Lobby();
     player     = new NetworkObjects.NetworkPlayer();
     successful = false;
 }
 public StartGameMsg()
 {
     cmd          = Commands.START_GAME;
     LobbyToStart = new NetworkObjects.Lobby();
     successful   = false;
     Player1Char  = -1;
     Player2Char  = -1;
 }
 public BattleWinMsg()
 {      // Constructor
     cmd   = Commands.BATTLE_WON;
     Lobby = new NetworkObjects.Lobby();
     won   = true;
 }
 public MoveTakenMsg()
 {      // Constructor
     cmd   = Commands.MOVE_TAKEN;
     Lobby = new NetworkObjects.Lobby();
     move  = -1;
 }