public void Assign(int ID, GameObject SpawnedObject, CheckMovingObjects cc) { Checkmoving = cc; NetworkObjectScript tempy = new NetworkObjectScript(); switch (ID) { case 0: tempy = SpawnedObject.AddComponent <FakeObjectType>().Obj; break; } Checkmoving.NetworkedObjects.Add(tempy); }
public void Spawn(bool Host, int ConnectionID) { if (ConnectionID != check.PlayerID) { if (Host) { NetworkObjectScript temp = Instantiate(SecondaryPlayer, transform, true); temp.ID = ConnectionID; temp.NetworkInstance.ObjectID = ConnectionID; check.NetworkedObjects.Add(temp); } else { NetworkObjectScript temp = Instantiate(Player, transform, true); temp.ID = ConnectionID; temp.NetworkInstance.ObjectID = ConnectionID; check.NetworkedObjects.Add(temp); } } }
private void Start() { Obj = GetComponent <NetworkObjectScript>(); Rigid.AddForce(0, 0, 15); }
// Start is called before the first frame update void Awake() { rigid = GetComponent <Rigidbody>(); DontDestroyOnLoad(this); NTWK = GetComponent <NetworkObjectScript>(); }